Luigi (SSBM): Difference between revisions

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*{{nerf|Aerial Super Jump Punch's sweetspot deals less damage (25% → 20%), making it much weaker.}}
*{{nerf|Aerial Super Jump Punch's sweetspot deals less damage (25% → 20%), making it much weaker.}}
*{{buff|[[Luigi Cyclone]] is a much better [[OoS]] option, as it now allows Luigi to move along the ground a moderate distance very quickly.}}
*{{buff|[[Luigi Cyclone]] is a much better [[OoS]] option, as it now allows Luigi to move along the ground a moderate distance very quickly.}}
*{{nerf|Luigi Cyclone is no longer a reliable KO move and combo finisher. Furthermore, the height gained from using it as a recovery move is slightly lower, now requiring significantly faster button inputs to make Luigi rise. To further compound the latter problem, it also needs to be "charged" by being used on the ground before it can be used in midair properly.Both hits deal much less damage overall (15→8/9%),(18→12%).}}
*{{nerf|Luigi Cyclone is no longer a reliable KO move and combo finisher. Furthermore, the height gained from using it as a recovery move is slightly lower, now requiring significantly faster button inputs to make Luigi rise. To further compound the latter problem, it also needs to be "charged" by being used on the ground before it can be used in midair properly. Both hits deal much less damage overall (15 → 8/9%),(18 → 12%).}}
*{{buff|Luigi Cyclone is now a multi-hit attack. It also lasts a shorter time but strikes faster.}}
*{{buff|Luigi Cyclone is now a multi-hit attack. It also lasts a shorter time but strikes faster.}}


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