Charizard (SSB4): Difference between revisions

no edit summary
No edit summary
Line 10: Line 10:
}}
}}
:{{Cquote|Charizard Fires It Up!|cite=Introduction Tagline}}
:{{Cquote|Charizard Fires It Up!|cite=Introduction Tagline}}
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014, during which its fellow [[Pokémon (universe)|''Pokémon'']] representative {{SSB4|Greninja}} was also revealed.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Shin'ichirō Miki reprises his role as Charizard's voice actor, although he re-recorded Charizard's voice clips to match how it sounds in the ''Pokémon'' anime.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014, during which its fellow [[Pokémon (universe)|''Pokémon'']] representative {{SSB4|Greninja}} was also revealed.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> Shin'ichirō Miki reprises his role as Charizard's voice actor, albeit via re-recorded voice clips that match how it sounds in the ''Pokémon'' anime.


Charizard is currently ranked 43rd out of 55 on the [[tier list]], placing it in the E tier, and making it the third highest ranked super heavyweight. This is roughly on par with {{SSBB|Pokémon Trainer}}'s placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 29th out of 38. Due to now being a standalone character, Charizard's playstyle is much more consistent, and its moveset is no longer burdened by [[Pokémon Change#Stamina|stamina]]. Charizard also boasts overall fast mobility for a super heavyweight: its [[walk]]ing and [[dash]]ing speeds are among the fastest in the game, while a number of its moves boast the useful combination of respectable utility and minimal start-up lag.
Charizard is currently ranked 43rd out of 55 on the [[tier list]], placing it in the E tier, and making it the third highest ranked super heavyweight. This is roughly on par with {{SSBB|Pokémon Trainer}}'s placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 29th out of 38.
 
Due to now being a standalone character, Charizard's playstyle is much more consistent, and its moveset is no longer burdened by [[Pokémon Change#Stamina|stamina]]. Charizard also boasts overall fast mobility for a super heavyweight: its [[walk]]ing and [[dash]]ing speeds are among the fastest in the game, while a number of its moves boast the useful combination of respectable utility and minimal start-up lag.


Fittingly for a super heavyweight, Charizard boasts an array of strong KOing options and impressive endurance, which are supplemented by [[rage]] and its varied recovery, respectively. It also boasts a potent grab game that allows for combos, KO set-ups, and even KOing outright. Charizard's up throw is particularly notable, as it is the second strongest throw of any kind in the game.  
Fittingly for a super heavyweight, Charizard boasts an array of strong KOing options and impressive endurance, which are supplemented by [[rage]] and its varied recovery, respectively. It also boasts a potent grab game that allows for combos, KO set-ups, and even KOing outright. Charizard's up throw is particularly notable, as it is the second strongest throw of any kind in the game.  
Line 23: Line 25:
Unlike the other playable Pokémon, who are either lightweights ({{SSB4|Pikachu}}, {{SSB4|Jigglypuff}} and {{SSB4|Mewtwo}}) or middleweights ({{SSB4|Lucario}} and {{SSB4|Greninja}}), Charizard is a super [[Weight|heavyweight]]. Although its overall damage output and endurance are fittingly very high, it deviates from its weight class' archetype in a few ways. The most noticeable of these differences are its hurtbox and mobility. Like Mewtwo, Charizard's hurtbox has a deceptive size: due to its model's [[Hitbox#Hitboxes in three dimensions|z-axis]] position, its hurtbox does not extend to its wings, and only covers slightly more than the base of its tail.<ref>[https://smashboards.com/guides/ignition-in-depth-breakdown-and-guide-to-charizard.973/ Ignition - In-Depth Breakdown and Guide to Charizard by SilentDoom]</ref><ref>[https://twitter.com/KuroganeHammer/status/891937046570295297 Kurogane Hammer detailing Charizard's back aerial]</ref> As a result, Charizard's wings and the majority of its tail are effectively immune to opposing hitboxes.
Unlike the other playable Pokémon, who are either lightweights ({{SSB4|Pikachu}}, {{SSB4|Jigglypuff}} and {{SSB4|Mewtwo}}) or middleweights ({{SSB4|Lucario}} and {{SSB4|Greninja}}), Charizard is a super [[Weight|heavyweight]]. Although its overall damage output and endurance are fittingly very high, it deviates from its weight class' archetype in a few ways. The most noticeable of these differences are its hurtbox and mobility. Like Mewtwo, Charizard's hurtbox has a deceptive size: due to its model's [[Hitbox#Hitboxes in three dimensions|z-axis]] position, its hurtbox does not extend to its wings, and only covers slightly more than the base of its tail.<ref>[https://smashboards.com/guides/ignition-in-depth-breakdown-and-guide-to-charizard.973/ Ignition - In-Depth Breakdown and Guide to Charizard by SilentDoom]</ref><ref>[https://twitter.com/KuroganeHammer/status/891937046570295297 Kurogane Hammer detailing Charizard's back aerial]</ref> As a result, Charizard's wings and the majority of its tail are effectively immune to opposing hitboxes.


In regard to mobility, Charizard's [[dash]]ing speed is the ninth fastest in the game, whereas its [[walk]]ing speed is tied with Mewtwo's for the fifteenth fastest in the game. Like {{SSB4|Pit}} and {{SSB4|Dark Pit}}, it has below-average [[falling speed]] and [[Jump#Multiple double jumps|multiple double jumps]]: the former makes it [[Falling speed#Floatiness|floaty]] in spite of its weight and thus enables it to avoid certain set-ups, whereas the latter assists its recovery. However, Charizard's mobility also has very apparent flaws. Its [[traction]] is tied with Mewtwo's as the second lowest in the game, and its [[roll]]s are among the slowest in the game. By extension, its below-average [[air speed]] hinders its otherwise varied recovery, while its falling speed makes it more susceptible to combos and being KO'd vertically because of its high [[gravity]].
In regard to mobility, Charizard's [[dash]]ing speed is the ninth fastest in the game, whereas its [[walk]]ing speed is tied with Mewtwo's for the fifteenth fastest in the game. Like {{SSB4|Pit}} and {{SSB4|Dark Pit}}, it has below-average [[falling speed]] and [[Jump#Multiple double jumps|multiple double jumps]]: the former makes it [[Falling speed#Floatiness|floaty]] in spite of its weight and thus enables it to avoid certain set-ups, whereas the latter assists its recovery. However, Charizard's mobility also has very apparent flaws. Its [[traction]] is tied with Mewtwo's for the second lowest in the game, while its [[roll]]s are among the slowest in the game. By extension, its below-average [[air speed]] hinders its otherwise varied recovery, and its falling speed makes it more susceptible to combos and being KO'd vertically because of its high [[gravity]].
 
Charizard's greatest strength is its KO potential, thanks to its plethora of KOing options enable it to easily and/or reliably KO opponents either on the ground or in the air. Charizard's sweetspotted forward smash, Flare Blitz and sweetspotted back aerial are its strongest attacks: while near the [[edge]] of {{SSB4|Final Destination}}, each of them KO middleweights below 85% and 75% in {{for3ds}} and {{forwiiu}}, respectively. Although sweetspotted forward aerial, up smash, down smash, up aerial and [[Fly]] are weaker in comparison, they KO easily regardless of positioning.


Charizard's greatest strength is its KO potential, thanks to its plethora of KOing options enable it to easily and/or reliably KO opponents either on the ground or in the air. Charizard's sweetspotted forward smash, Flare Blitz and sweetspotted back aerial are its strongest attacks: while near the [[edge]] of {{SSB4|Final Destination}}, each of them KO middleweights below 85% and 75% in {{for3ds}} and {{forwiiu}}, respectively. Although sweetspotted forward aerial, up smash, down smash, up aerial and [[Fly]] are weaker in comparison, they KO easily regardless of positioning. Alternatively, Charizard possesses a few safer, albeit somewhat weaker KOing options in the forms of up tilt, sweetspotted forward tilt, up throw and [[Rock Smash]]. Out of these weaker options, up smash and up throw are the most effective. Up smash hits aerial and grounded opponents on frame 6 and 7, respectively, deals respectable damage and KOs reliably, regardless of whether it hits grounded or aerial opponents. Conversely, up throw is the second strongest throw of any kind in the game (surpassed only by {{SSB4|Ness}}' back throw), which enables it to KO reliably even without the aid of a [[platform]].
Alternatively, Charizard possesses a few safer, albeit somewhat weaker KOing options in the forms of up tilt, sweetspotted forward tilt, up throw and [[Rock Smash]]. Out of these weaker options, up smash and up throw are the most effective. Up smash hits aerial and grounded opponents on frame 6 and 7, respectively, deals respectable damage and KOs reliably, regardless of whether it hits grounded or aerial opponents. Conversely, up throw is the second strongest throw of any kind in the game (surpassed only by {{SSB4|Ness}}' back throw), which enables it to KO reliably even without the aid of a [[platform]].


Another of Charizard's strengths is the utility of its moveset, with its neutral attack being a prime example. In addition to being among the most damaging of its kind in the game, Charizard's neutral attack can be [[jab cancel]]ed reliably, while its speed and deceptively long range make it very useful for spacing or as an [[out of shield]] option. Down tilt, neutral aerial and forward aerial have significant ranges and fairly minimal lag, which make them useful for spacing like neutral attack. These three particular attacks also have specific perks: down tilt and sweetspotted forward aerial are useful edge-guarding options thanks to being [[semi-spike]]s, whereas neutral aerial is a useful combo starter from low to medium percentages, yet decently safe on shield or when missed thanks to its auto-cancel window and hitbox placements.
Another of Charizard's strengths is the utility of its moveset, with its neutral attack being a prime example. In addition to being among the most damaging of its kind in the game, Charizard's neutral attack can be [[jab cancel]]ed reliably, while its speed and deceptively long range make it very useful for spacing or as an [[out of shield]] option. Down tilt, neutral aerial and forward aerial have significant ranges and fairly minimal lag, which make them useful for spacing like neutral attack. These three particular attacks also have specific perks: down tilt and sweetspotted forward aerial are useful edge-guarding options thanks to being [[semi-spike]]s, whereas neutral aerial is a useful combo starter from low to medium percentages, yet decently safe on shield or when missed thanks to its auto-cancel window and hitbox placements.
Line 31: Line 35:
Forward smash and up aerial grant [[intangibility]] throughout their durations, which essentially enables Charizard to use them to retaliate against incoming attacks. Up tilt and up smash are reliable anti-air attacks, thanks to their ranges and Charizard's wings being unaffected by its hurtbox. Down smash simultaneously hits in front of and behind Charizard. When coupled with its [[quake]] hitboxes and its sweetspot being a semi-spike, it is very useful for punishing rolls and edge-guarding. In addition to up throw's aforementioned KO potential, the remainder of Charizard's grab game possesses respectable utility: its forward and back throws have decent damage outputs and are reliable for setting up edge-guards, whereas its down throw is a reliable combo starter from low to medium percentages.
Forward smash and up aerial grant [[intangibility]] throughout their durations, which essentially enables Charizard to use them to retaliate against incoming attacks. Up tilt and up smash are reliable anti-air attacks, thanks to their ranges and Charizard's wings being unaffected by its hurtbox. Down smash simultaneously hits in front of and behind Charizard. When coupled with its [[quake]] hitboxes and its sweetspot being a semi-spike, it is very useful for punishing rolls and edge-guarding. In addition to up throw's aforementioned KO potential, the remainder of Charizard's grab game possesses respectable utility: its forward and back throws have decent damage outputs and are reliable for setting up edge-guards, whereas its down throw is a reliable combo starter from low to medium percentages.


The respectable level of utility within Charizard's moveset also extends to its [[special move]]s. [[Flamethrower]] is a short-ranged [[projectile]] that can be angled to safely rack up damage, intercept approaches and some other projectiles, or gimp recoveries. Rock Smash grants 18 frames of super [[armor]] beginning on frame 5, which makes it useful against incoming attacks and a somewhat safe landing option. Lastly, Flare Blitz and Fly are both highly protective recovery options. Flare Blitz covers a great amount of horizontal distance, and grants 30 frames of armor that begin on frame 23 and can withstand a maximum of 15%. Conversely, Fly has fairly minimal start-up lag, covers a passable amount of vertical distance, and grants 11 frames of super armor beginning on frame 4.
The respectable level of utility within Charizard's moveset also extends to its [[special move]]s. [[Flamethrower]] is a short-ranged [[projectile]] that can be angled to safely rack up damage, intercept approaches and some other projectiles, or gimp recoveries. Rock Smash grants 18 frames of super [[armor]] beginning on frame 5, which makes it useful against incoming attacks and a somewhat safe landing option. Lastly, Flare Blitz and Fly are both highly protective recovery options. Flare Blitz covers a great amount of horizontal distance, and grants 30 frames of armor that begin on frame 23 and can withstand a maximum of 15%. Conversely, Fly has fairly minimal start-up lag, and grants 11 frames of super armor beginning on frame 4.


However, Charizard has significant flaws. Like its fellow super heavyweights, it suffers from a lack of reliable landing options; when coupled with its slow air speed and air acceleration weakening its landing mix-ups, Charizard has only neutral aerial and Rock Smash as fairly safe landing options. Charizard's [[neutral game]] is also limited because of its lack of safety on shield. Although its neutral game has decent defensive potential, it suffers against opponents that can pressure it safely and force it to approach unsafely, such as {{SSB4|Zero Suit Samus}}.
However, Charizard has significant flaws. Like its fellow super heavyweights, it suffers from a lack of reliable landing options; when coupled with its slow air speed and air acceleration weakening its landing mix-ups, Charizard has only neutral aerial and Rock Smash as fairly safe landing options. Charizard's [[neutral game]] is also limited because of its lack of safety on shield. Although its neutral game has decent defensive potential, it suffers against opponents that can pressure it safely and force it to approach unsafely, such as {{SSB4|Zero Suit Samus}}.
Line 37: Line 41:
Although a number of Charizard's normal moves have minimal start-up lag, its overall frame data is below-average compared to most of the cast. This is especially evident with several of its most useful and/or potent attacks: up aerial and Flamethrower have considerable amounts of start-up lag, whereas forward smash, down smash, back and down aerials, Flare Blitz and Rock Smash each have considerable amounts of start-up and ending lag. In addition, some of Charizard's most useful and/or potent attacks have specific flaws aside from lag. Flamethrower's decay can prevent it from spacing effectively when used frequently. Flare Blitz's [[recoil damage]] makes it best used strictly as a punishment option. Forward smash, forward aerial, back aerial, down aerial and Rock Smash require their sweetspots to KO reliably, whereas up throw's KO potential can be hindered via [[directional influence]].
Although a number of Charizard's normal moves have minimal start-up lag, its overall frame data is below-average compared to most of the cast. This is especially evident with several of its most useful and/or potent attacks: up aerial and Flamethrower have considerable amounts of start-up lag, whereas forward smash, down smash, back and down aerials, Flare Blitz and Rock Smash each have considerable amounts of start-up and ending lag. In addition, some of Charizard's most useful and/or potent attacks have specific flaws aside from lag. Flamethrower's decay can prevent it from spacing effectively when used frequently. Flare Blitz's [[recoil damage]] makes it best used strictly as a punishment option. Forward smash, forward aerial, back aerial, down aerial and Rock Smash require their sweetspots to KO reliably, whereas up throw's KO potential can be hindered via [[directional influence]].


A few of Charizard's [[Character customization|custom moves]] alleviate some of its weaknesses. Dragon Rush is effectively its best custom move: although it deals slightly less damage and has very minimal KO potential, it hits multiple times, cannot be blocked by opponents when recovering, has less lag and lacks recoil damage. Rising Cyclone is drastically stronger, capable of KOing most characters under 80%, but covers much less distance to the point where it goes roughly as high as {{SSB4|Little Mac}}'s [[Rising Uppercut]]. Fly High covers slightly more distance, but at the cost of dealing any damage. Lastly, Sinking Skull is slightly faster, [[Bury|buries]] grounded opponents and, when sweetspotted, meteor smashes aerial opponents.
A few of Charizard's [[Character customization|custom moves]] alleviate some of its weaknesses. Dragon Rush is effectively its best custom move: although it deals slightly less damage and has very minimal KO potential, it hits multiple times, cannot be blocked by opponents when recovering, has less lag and lacks recoil damage. Rising Cyclone is drastically stronger, to the point that it is capable of KOing most characters under 80%. However, it covers much less distance, to the point that it travels roughly as high as [[Rising Uppercut]]. Fly High covers slightly more distance, but at the cost of dealing any damage. Lastly, Sinking Skull is slightly faster, [[Bury|buries]] grounded opponents and, when sweetspotted, meteor smashes aerial opponents.


Overall, Charizard is essentially an "all-rounder" version of a super heavyweight, yet it is also comparable to {{SSB4|Bowser}} in certain ways: its air physics and a number of its moves are similar to his, while its grab game is very useful for combos and KOing. Unlike Bowser, however, Charizard possesses faster grounded mobility, greater moveset utility, and a better recovery at the cost of raw power and balanced aerial mobility. These traits make Charizard's playstyle require patience like Bowser's, yet deviate from his by requiring an appropriate balance of offense and defense, instead of being largely defensive. [[Mindgame#Predicting|Reads]] and [[Mindgame#Baiting|baits]] can also be very beneficial for Charizard's most potent punishment options, particularly as its smash attacks and sweetspotted back aerial, although its other useful assets enable it to not be as dependent on mindgames like Bowser is.
Overall, Charizard is essentially an "all-rounder" version of a super heavyweight, yet it is also comparable to {{SSB4|Bowser}} in certain ways: its air physics and a number of its moves are similar to his, while its grab game is very useful for combos and KOing. Unlike Bowser, however, Charizard possesses faster grounded mobility, greater moveset utility, and a better recovery at the cost of raw power and balanced aerial mobility. These traits make Charizard's playstyle require patience like Bowser's, yet deviate from his by requiring an appropriate balance of offense and defense, instead of being largely defensive. [[Mindgame#Predicting|Reads]] and [[Mindgame#Baiting|baits]] can also be very beneficial for Charizard's most potent punishment options, particularly as its smash attacks and sweetspotted back aerial, although its other useful assets enable it to not be as dependent on mindgames like Bowser is.
Line 46: Line 50:
Charizard has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Direct comparisons to its appearance in ''Brawl'' are somewhat abstract because of the fact that it could not be played as an individual character; however, it is generally agreed that Charizard itself has been buffed. Charizard's playstyle is drastically different from that of {{SSBB|Pokémon Trainer}} as a whole: in general, the loss of its teammates makes its playstyle much more consistent than Pokémon Trainer's, but less capable of adapting to matchups.
Charizard has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Direct comparisons to its appearance in ''Brawl'' are somewhat abstract because of the fact that it could not be played as an individual character; however, it is generally agreed that Charizard itself has been buffed. Charizard's playstyle is drastically different from that of {{SSBB|Pokémon Trainer}} as a whole: in general, the loss of its teammates makes its playstyle much more consistent than Pokémon Trainer's, but less capable of adapting to matchups.


Charizard has received some notable buffs. The removal of [[Pokémon Change#Stamina|stamina]] grants its moveset consistent power, which is further supplemented by the [[rage]] mechanic enabling its wide array of KOing options to become even more potent. In regard to individual buffs, Charizard's grounded mobility has greatly improved: its already fast dashing speed has become the ninth fastest in ''SSB4'', while its [[walk]]ing speed has gone from being the slowest in ''Brawl'' to being tied with {{SSB4|Mewtwo}}'s as the fifteenth fastest in ''SSB4''. Charizard's grab game has also improved: up throw is now a reliable KOing option and the second strongest throw of any kind in the game, whereas down throw has been re-purposed from a KOing option into a reliable combo starter at low to medium percentages. Lastly, Rock Smash now grants super [[armor]] and Flare Blitz, its new side special, boasts KO and recovery potential.
Charizard has received some notable buffs. The removal of [[Pokémon Change#Stamina|stamina]] grants its moveset consistent power, which is further supplemented by the [[rage]] mechanic enabling its wide array of KOing options to become even more potent. In regard to individual buffs, Charizard's grounded mobility has greatly improved: its already fast dashing speed has become the ninth fastest in ''SSB4'', while its [[walk]]ing speed has gone from being the slowest in ''Brawl'' to being tied with {{SSB4|Mewtwo}}'s as the fifteenth fastest in ''SSB4''.
 
Charizard's grab game has also improved: up throw is now a reliable KOing option and the second strongest throw of any kind in the game, whereas down throw has been re-purposed from a KOing option into a reliable combo starter at low to medium percentages. Lastly, Rock Smash now grants super [[armor]] and Flare Blitz, its new side special, boasts KO and recovery potential.


However, Charizard has also received nerfs. The removal of [[Glide|gliding]] has greatly weakened its recovery, while Flare Blitz is not as flexible for horizontal recovery like gliding was. Flare Blitz is also burdened with [[recoil damage]], regardless of whether or not it hits a target. In regard to individual nerfs, Charizard's heavier weight, faster [[falling speed]], and slower [[air speed]] collectively make it more vulnerable to combos. While some of its moves deal more knockback and are thus able to KO earlier, this in turn makes them less suitable for combos past medium percentages. Lastly, Charizard's overall grab range has been shortened, although it is still above-average compared to most of the cast's.
However, Charizard has also received nerfs. The removal of [[Glide|gliding]] has greatly weakened its recovery, while Flare Blitz is not as flexible for horizontal recovery like gliding was. Flare Blitz is also burdened with [[recoil damage]], regardless of whether or not it hits a target. In regard to individual nerfs, Charizard's heavier weight, faster [[falling speed]], and slower [[air speed]] collectively make it more vulnerable to combos. While some of its moves deal more knockback and are thus able to KO earlier, this in turn makes them less suitable for combos past medium percentages. Lastly, Charizard's overall grab range has been shortened, although it is still above-average compared to most of the cast's.


===Aesthetics===
===Aesthetics===
*{{change|Charizard's design has changed. It has smaller teeth and a slightly less pronounced snout; the corners of its mouth are curved upward; and the metacarpal joints on its wings are slightly longer and slightly thinner. Additionally, Charizard's teeth and claws are now white and cosmic latte respectively, instead of beige; the interior of its patagium is now midnight green, instead of Persian green; and its flame is now orange, instead of vermilion. Lastly, the aesthetic used in ''SSB4'' has resulted in it having a sleeker design, and the orange portion of its skin being more vibrant. Altogether, these changes make Charizard appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}}
*{{change|Charizard's design has changed. It has smaller teeth and a slightly less pronounced snout; the corners of its mouth are curved upward; and the metacarpal joints on its wings are slightly longer and slightly thinner. Additionally, Charizard's teeth and claws are now white and cosmic latte respectively, instead of beige; the interior of its patagium is now midnight green, instead of Persian green; and its tail's flame is now orange, instead of vermilion. Lastly, the aesthetic used in ''SSB4'' has resulted in it having a sleeker design, and the orange portion of its skin being more vibrant. Altogether, these changes make Charizard appear virtually identical to its appearance in ''{{s|bulbapedia|Pokédex 3D Pro}}''.}}
*{{change|Charizard is slightly more expressive. Its irises now shrink during its [[sidestep]] and when it is hit or launched.}}
*{{change|Charizard is slightly more expressive. Its irises now shrink during its [[sidestep]] and when it is hit or launched.}}
*{{change|Charizard has new voice clips. Its grunts and roars now match how they sound in the ''Pokémon'' anime.}}
*{{change|Charizard has new voice clips. Its grunts and roars now match how they sound in the ''Pokémon'' anime.}}
Line 104: Line 110:
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve sweetspotted back aerial's shield pressuring potential.}}
*{{buff|The 19% damage increase to shields and the increase to shieldstun significantly improve sweetspotted back aerial's shield pressuring potential.}}
*{{buff|Up aerial deals more damage (10% (clean)/7% (late) → 13%) and has increased base knockback (20 → 30), significantly improving its KO potential. It also now grants intangibility to Charizard's head on frames 11-15.}}
*{{buff|Up aerial deals more damage (10% (clean)/7% (late) → 13%) and has increased base knockback (20 → 30), significantly improving its KO potential. It also now grants intangibility to Charizard's head on frames 11-15.}}
*{{nerf|Up aerial's animation has slightly changed. Charizard now sways its head, instead of whipping it. This new animation has more start-up lag (frame 6 → 12).}}
*{{nerf|Up aerial's animation has slightly changed. Charizard now sways its head, instead of whipping it. This new animation increases its start-up lag (frame 6 → 12).}}
*{{change|Down aerial has received a late hitbox that deals 8% and launches at 55°/[[Sakurai angle|361°]]. This lengthens its duration (frames 18-20 → 18-26), but makes it more susceptible to punishment at low to medium percentages.}}
*{{change|Down aerial has received a late hitbox that deals 8% and launches at 55°/[[Sakurai angle|361°]]. This lengthens its duration (frames 18-20 → 18-26), but makes it more susceptible to punishment at low to medium percentages.}}
*{{change|Down aerial's animation has slightly changed. Charizard now performs a stomp with one foot, instead of a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]].}}
*{{change|Down aerial's animation has slightly changed. Charizard now performs a stomp with one foot, instead of a [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]].}}
Line 118: Line 124:
===Special moves===
===Special moves===
*{{nerf|[[Flamethrower]] has increased start-up up (frame 19 → 20) and ending lag (frame 68 → 71).}}
*{{nerf|[[Flamethrower]] has increased start-up up (frame 19 → 20) and ending lag (frame 68 → 71).}}
*{{change|Flamethrower's visual effects have changed. It appears as a consistent stream of orange flames, instead of individual vermilion flames separated by small gaps.}}
*{{change|Flamethrower's visual effects have changed. It now appears as a consistent stream of orange flames, instead of individual vermilion flames separated by small gaps.}}
*{{change|Flamethrower and [[Fly]] are higher pitched.}}
*{{change|Flamethrower and [[Fly]] are higher pitched.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes Flamethrower, Fly and [[Rock Smash]] significantly more difficult to escape from.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes Flamethrower, Fly and [[Rock Smash]] significantly more difficult to escape from.}}
Line 266: Line 272:
|usdefname=Fly
|usdefname=Fly
|usdefdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdefdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdefdesc=[[bulbapedia:Fly (move)|Flies upward]] while corkscrewing. It can be angled and covers a decent vertical distance. Due to it hitting on frame 9, it has the lowest amount of start-up lag out of Charizard's special moves. When coupled with it granting super armor on frames 4-15, this enables it to function as an effective out of shield option. It also deals respectable damage when all of its hits connect, while its last hit's very high knockback allows it to KO middleweights at 125% while near the upper blast line of Final Destination in the ''3DS'' version, and at 110% in the ''Wii U'' version. However, it covers only minimal horizontal distance, even when angled forward. Its loop hits can also be DI'd out of when Charizard is affected by [[rage]].
|usdefdesc=[[bulbapedia:Fly (move)|Flies upward]] while corkscrewing. It can be angled and covers a relatively average amount of vertical distance. Due to it hitting on frame 9, it has the lowest amount of start-up lag out of Charizard's special moves. When coupled with it granting super armor on frames 4-15, this enables it to function as an effective out of shield option. It also deals respectable damage when all of its hits connect, while its last hit's very high knockback allows it to KO middleweights at 125% while near the upper blast line of Final Destination in the ''3DS'' version, and at 110% in the ''Wii U'' version. However, it covers only minimal horizontal distance, even when angled forward. Its loop hits can also be DI'd out of when Charizard is affected by [[rage]].
|usc1name=Rising Cyclone
|usc1name=Rising Cyclone
|usc1dmg=4% (hit 1), 2% (hits 2-7), 6% (hit 8)
|usc1dmg=4% (hit 1), 2% (hits 2-7), 6% (hit 8)
Line 345: Line 351:
====Active====
====Active====
<!--Please do not add IntroSpecktive unless he actually starts playing in tournaments-->
<!--Please do not add IntroSpecktive unless he actually starts playing in tournaments-->
*{{Sm|Angis|Canada}} - Placed 4th at [[Vancouver Battle Royale]], has a win over {{Sm|ANTi}}.
*{{Sm|Angis|Canada}} - Placed 4th at [[Vancouver Battle Royale]]. He has a win over {{Sm|ANTi}}.
*{{Sm|Bloodcross|USA}} - Placed 17th at [[CEO Dreamland]]. He has wins over [[smasher1001]], {{Sm|ADHD}}, Orion, and {{Sm|Ntarps}}.
*{{Sm|Bloodcross|USA}} - Placed 17th at [[CEO Dreamland]]. He has wins over [[smasher1001]], {{Sm|ADHD}}, Orion and {{Sm|Ntarps}}.
*{{Sm|Blue|USA}} - Placed 9th at [[Collision XIV]]. Ranked 9th on the [[New Jersey Power Rankings]]. He has wins over ADHD, {{Sm|Vash}}, and Blazing Pasta.
*{{Sm|Blue|USA}} - Placed 9th at [[Collision XIV]]. Ranked 9th on the [[New Jersey Power Rankings]]. He has wins over ADHD, {{Sm|Vash}} and Blazing Pasta.
*{{Sm|Chuck Nasty|USA}} - Placed 65th at [[EVO 2016]], 33rd at [[UGC Smash Open]], 9th at [[King of the Springs 2]], and 13th at [[Low Tier City 5]]. Ranked 1st on the [[Oklahoma Power Rankings]]. He has wins over {{Sm|Konga}}, {{Sm|MJG}}, {{Sm|AeroLink}}, {{Sm|Mr. Doom}}.
*{{Sm|Chuck Nasty|USA}} - Placed 65th at [[EVO 2016]], 33rd at [[UGC Smash Open]], 9th at [[King of the Springs 2]], and 13th at [[Low Tier City 5]]. Ranked 1st on the [[Oklahoma Power Rankings]]. He has wins over {{Sm|Konga}}, {{Sm|MJG}}, {{Sm|AeroLink}}, and {{Sm|Mr. Doom}}.
*{{Sm|Draquaza|USA}} - Placed 25th at [[DVDA 8]] and [[DVDA|9]], and 33rd at [[LVL UP EXPO 2016]]. Ranked 9th on the [[Las Vegas Power Rankings]].
*{{Sm|Draquaza|USA}} - Placed 25th at [[DVDA 8]] and [[DVDA|9]], and 33rd at [[LVL UP EXPO 2016]]. Ranked 9th on the [[Las Vegas Power Rankings]].
*{{Sm|Fire|France}} - The best Charizard player in Europe. He has wins over {{Sm|Glutonny}}, {{Sm|Neath}}, {{Sm|Mana}}, {{Sm|Robo~Luigi}}, {{Sm|Sim-Max}}, {{Sm|Homika}}, {{Sm|Griffith}}, and {{Sm|MarthForever}}.
*{{Sm|Fire|France}} - The best Charizard player in Europe. He has wins over {{Sm|Glutonny}}, {{Sm|Neath}}, {{Sm|Mana}}, {{Sm|Robo~Luigi}}, {{Sm|Sim-Max}}, {{Sm|Homika}}, {{Sm|Griffith}, and {{Sm|MarthForever}}.
*{{Sm|Serge|Mexico}} - Placed 5th at [[Smash Factor 5]] and 7th at [[Smash Factor 6]]. He has wins over {{Sm|MKLeo}}, {{Sm|Javi}}, {{Sm|NAKAT}}, ANTi, {{Sm|Hyuga}}, and {{Sm|Wonf}}.
*{{Sm|Serge|Mexico}} - Placed 5th at [[Smash Factor 5]] and 7th at [[Smash Factor 6]]. He has wins over {{Sm|MKLeo}}, {{Sm|Javi}}, {{Sm|NAKAT}}, ANTi, {{Sm|Hyuga}}, and {{Sm|Wonf}}.
*{{Sm|Sharpy|Dominican Republic}} - Placed 7th at Fighting Fest 2016, 33rd at CEO Dreamland, and 49th at [[CEO 2017]]. Ranked 1st on the Dominican Republic Power Rankings.
*{{Sm|Sharpy|Dominican Republic}} - Placed 7th at Fighting Fest 2016, 33rd at CEO Dreamland, and 49th at [[CEO 2017]]. Ranked 1st on the Dominican Republic Power Rankings.
*{{Sm|SilentDoom|UK}} - The best Charizard player in the United Kingdom, and one of the best Charizard players in Europe. Placed 25th at [[B.E.A.S.T 7]] and [[Syndicate 2017]], and 49th at [[2GGC: Nairo Saga]] and [[Shine 2017]]. He has wins over TraX, {{Sm|Izaw}}, Pika4Life, {{Sm|Kogarasuma}} and {{Sm|El_Bardo}}. He also contributes to Charizard's metagame.
*{{Sm|SilentDoom|UK}} - The best Charizard player in the United Kingdom, and one of the best Charizard players in Europe. Placed 25th at [[B.E.A.S.T 7]] and [[Syndicate 2017]], and 49th at [[2GGC: Nairo Saga]] and [[Shine 2017]]. He has wins over TraX, {{Sm|Izaw}}, Pika4Life, {{Sm|Kogarasuma}}, and {{Sm|El_Bardo}}. He also contributes to Charizard's metagame.
*{{Sm|Steeler|USA}} - Contributes to Charizard's metagame.
*{{Sm|Steeler|USA}} - Contributes to Charizard's metagame.
*{{Sm|Tauroneo|Canada}} Placed 5th at [[Vancouver Battle Royale]], has wins over {{Sm|Konga}} and {{Sm|FoCus}}.
*{{Sm|Tauroneo|Canada}} - Placed 5th at [[Vancouver Battle Royale]]. He has wins over {{Sm|Konga}} and {{Sm|FoCus}}.
*{{Sm|Tosshi|Japan}} - Placed 13th at [[Single Game Championships: Umebura X Single-Chu]] and 25th at [[Umebura Japan Major]]. He has wins over {{Sm|Ranai}}, {{Sm|Nietono}}, {{Sm|Ri-ma}}, {{Sm|Ron}}, and {{Sm|Kie}}.
*{{Sm|Tosshi|Japan}} - Placed 13th at [[Single Game Championships: Umebura X Single-Chu]] and 25th at [[Umebura Japan Major]]. He has wins over {{Sm|Ranai}}, {{Sm|Nietono}}, {{Sm|Ri-ma}}, {{Sm|Ron}}, and {{Sm|Kie}}.


Line 363: Line 369:


===Tier placement and history===
===Tier placement and history===
Upon the initial release of ''SSB4'', Charizard was poorly perceived by the majority of players due to its very sluggish moveset, predictable and exploitable recovery, very slow air speed, and susceptibility to combos. Its negative perception led some players to view it as being heavily nerfed since ''Brawl'' even when not including {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}, and many considered it to be the single worst character in the game up until update [[1.0.6]], with its representation throughout most of ''SSB4''{{'}}s lifespan being notoriously poor in spite of its consistent popularity within its home series. However, Charizard began to receive a consistent amount of substantial buffs in game updates beginning with update [[1.0.8]], which noticeably improved its KO potential, combo game, frame data, and mobility. While some players argued that Charizard had become somewhat viable, it was still widely attested that these buffs were not sufficient enough to significantly improve its representation and results. As a result, Charizard was ranked 49th on the first '''4BR'' [[tier list]], perpetuating its perception as a bottom-tier character.  
Upon the initial release of ''SSB4'', Charizard was poorly perceived by the majority of players due to its very sluggish moveset, predictable and exploitable recovery, very slow air speed, and susceptibility to combos. Its negative perception led some players to view it as being heavily nerfed since ''Brawl'' even when not including {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}, and many considered it to be the single worst character in the game up until update [[1.0.6]], with its representation throughout most of ''SSB4''{{'}}s lifespan being notoriously poor in spite of its consistent popularity within its home series.
 
However, Charizard began to receive a consistent amount of substantial buffs in game updates beginning with update [[1.0.8]], which noticeably improved its KO potential, combo game, frame data, and mobility. While some players argued that Charizard had become somewhat viable, it was still widely attested that these buffs were not sufficient enough to significantly improve its representation and results. As a result, Charizard was ranked 49th on the first [[tier list]], confirming its status as a bottom-tier character.  


Despite its bottom-tier placement, Charizard's viability became heavily contested ever since update [[1.1.5]], thanks to its sporadic results and overall strengths as a character. Numerous professionals, including {{Sm|ZeRo}} and {{Sm|ESAM}}, believed Charizard to be somewhat viable and labeled it as a potential low-tier or even mid-tier character. While this perception persisted into the second tier list, where it was ranked 51st and thus placed at the top of the bottom-tier, many players kept arguing in favor of Charizard's viability. {{Sm|MkLeo}}, in particular, has even claimed that Charizard can fare well against top-tier characters, such as {{SSB4|Cloud}}. Arguments in favor of Charizard's viability were further strengthened by its tournament results slowly, but noticeably improving, with dedicated players such as {{sm|Chuck Nasty}}, {{sm|Sharpy}}, and {{sm|Serge}} even winning regional tournaments while exclusively using it.  
Despite this placement, Charizard's viability became heavily contested ever since update [[1.1.5]], thanks to its sporadic results and overall strengths as a character. Numerous professionals, including {{Sm|ZeRo}} and {{Sm|ESAM}}, believed Charizard to be somewhat viable and labeled it as a potential low-tier or even mid-tier character. While this perception persisted into the second tier list, where it was ranked 51st and thus placed at the top of the bottom-tier, many players kept arguing in favor of Charizard's viability. {{Sm|MkLeo}}, in particular, has even claimed that Charizard can fare well against top-tier characters, such as {{SSB4|Cloud}}. Arguments in favor of Charizard's viability were further strengthened by its tournament results slowly, but noticeably improving, with dedicated players such as {{sm|Chuck Nasty}}, {{sm|Sharpy}}, and {{sm|Serge}} even winning regional tournaments while exclusively using it.  


Thanks to its newfound success, Charizard was ranked 45th on the third tier list, a rise notable for signalling the end of Charizard's status as a bottom 10 character, similarly to {{SSB4|Samus}} and {{SSB4|Palutena}}, by being re-assessed as a low-tier character. International players such as {{Sm|Tosshi}}, {{Sm|Fire}}, and {{Sm|SilentDoom}} have also achieved significant wins and results while using Charizard, such as the latter placing 25th at [[B.E.A.S.T 7]] while using both Charizard and Cloud. While Charizard's results in North America have been more sparse than other regions, they eventually improved in the same manner; numerous players have achieved notable placements at national tournaments while exclusively using Charizard, such as {{sm|Bloodcross}} and Sharpy placing 17th and 33rd, respectively, at [[CEO Dreamland]], and Chuck Nasty placing 13th at [[Low Tier City 5]]. As a result, Charizard now ranks at 43rd place on the fourth and current tier list, and due to the expansion of the tiers, Charizard is now ranked as a mid-tier character.
Thanks to its newfound success, Charizard was ranked 45th on the third tier list, which signaled the end of its status as a bottom-tier character. International players such as {{Sm|Tosshi}}, {{Sm|Fire}}, and {{Sm|SilentDoom}} would also achieve significant wins and results while using Charizard, such as the latter placing 25th at [[B.E.A.S.T 7]] while using both Charizard and Cloud. Although Charizard's results in North America have been more sparse than other regions, they eventually improved in a similar manner; numerous players have achieved notable placements at national tournaments while exclusively using Charizard, such as {{sm|Bloodcross}} and Sharpy placing 17th and 33rd, respectively, at [[CEO Dreamland]], and Chuck Nasty placing 13th at [[Low Tier City 5]]. Thanks to this steady amount of tournament success, Charizard has been ranked 43rd on the fourth and current tier list.


==Trophies==
==Trophies==
Anonymous user