Hit points: Difference between revisions

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'''Hit points''' (also known simply as '''HP''') is the basic unit of health in the [[Stamina]] modes of the ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[Knock-out|knocked out]]. The health of two recurring [[boss]]es in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]].
'''Hit points''', sometimes abbreviated as '''HP''', is the basic unit of health in the [[Stamina]] modes of the ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are [[Knock-out|knocked out]]. The health of two recurring [[boss]]es in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], [[Master Hand]] and [[Crazy Hand]], are always measured in hit points, unless otherwise altered by the [[Master Hand glitch]] or an [[Action Replay]].


Hit points of a character can be decreased just like [[damage]] can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.
Hit points of a character can be decreased just like [[damage]] can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.