Porky Minch: Difference between revisions

263 bytes removed ,  12 years ago
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Irrelevant to Smash.
m (→‎Trivia: Porky's MOTHER 3 sprite does not have an older appearance to it)
m (Irrelevant to Smash.)
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*Despite appearance, the player can actually step on the glass vial and avoid some attacks, while other times, it leaves the player perfectly open to damage, but at this position, the player is capable of attacking the whole time he/she stands up there. Snake can plant mines on Porky that will explode next time he attacks. However, most of the times the characters will slide off quickly. This can, however, cause the [[Earthquake Glitch]] to occur.
*Despite appearance, the player can actually step on the glass vial and avoid some attacks, while other times, it leaves the player perfectly open to damage, but at this position, the player is capable of attacking the whole time he/she stands up there. Snake can plant mines on Porky that will explode next time he attacks. However, most of the times the characters will slide off quickly. This can, however, cause the [[Earthquake Glitch]] to occur.
*The edge of Porky's cage is sloped, despite appearance. This can be held as strategic value, and fast-falling attacks ([[Aether]], [[Stone]], [[Final Cutter]]) can land on Porky, then slide off, out of range of his legs.
*The edge of Porky's cage is sloped, despite appearance. This can be held as strategic value, and fast-falling attacks ([[Aether]], [[Stone]], [[Final Cutter]]) can land on Porky, then slide off, out of range of his legs.
*In the North American release, ''EarthBound'', Porky's name was misinterpreted as "Pokey". In ''Mother 3'', various "pig" references (deriving from his intended name) appeared in the game, ultimately leading the original interpretation to be revised to "Porky".
*Even after Porky is defeated, the player is still vulnerable to any previously deployed Porky-Bots. Failure to take note of this can lead to careless self-destructs.
*Even after Porky is defeated, the player is still vulnerable to any previously deployed Porky-Bots. Failure to take note of this can lead to careless self-destructs.
*If the player defeats Porky before he jumps, he will show the first part of his defeat animation, jump and land still inflicting damage, before exploding and flying into the background.  
*If the player defeats Porky before he jumps, he will show the first part of his defeat animation, jump and land still inflicting damage, before exploding and flying into the background.  
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