Master Hand: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|fa=y}}
{{cleanup|Duplicated articles, and general split cleanup}}
{{Boss|
| name        = Master Hand
| image        = [[File:Master Hand SSB4.png|250px]]
| caption      = [[File:SmashBrosSymbol.png|50px]]
Render of Master Hand in ''Super Smash Bros. 4''
| boss        = ''[[SSB]]<br>[[Melee]]<br>[[Brawl]]<br>[[SSB4]]''
| universe    = ''{{uv|Super Smash Bros.}}''
| interwiki = wikirby
| interwikiname =  WiKirby
| interwikipage = Master Hand
|voiceactor    = Jeff Manning (''[[SSB]]'')<br>Dean Harrington (''[[Melee]]'')<br>Pat Cashman (''[[Brawl]]'')<br>Xander Mobus (''[[SSB4]]'')
}}
 
: ''For details in individual games, see [[Master Hand (SSB)]], [[Master Hand (SSBM)]], [[Master Hand (SSBB)]], and [[Master Hand (SSB4)]]''
 
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'') is a hand-like entity who acts as the main recurring boss in the ''{{uv|Super Smash Bros.}}'' universe.  He is the final boss of the [[1P Game]] in ''[[Super Smash Bros.]]'' and of [[Classic Mode]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. He is only playable in the games through hacking, but in ''Melee'', [[Master Hand glitch|a glitch]] exists that makes him playable. Master Hand's corresponding left hand, [[Crazy Hand]], was introduced in ''Melee''.
 
Despite appearing in all four games of the series, considerable mystery surrounds the character, due to a lack of official explanations. The fact that the intro to ''Super Smash Bros.'' has Master Hand appearing to set up a stage and the playable characters has caused some to speculate that the world of ''Smash'' and the [[World of Trophies]] in the [[Subspace Emissary]] are Master Hand's creation, as he is the leader of the latter.<ref>{{cite web
| url = http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html#modea17Box
| title = Mysteries of The Subspace Emissary
| accessdate = 24th June, 2011
| author = [[Masahiro Sakurai]]
| date = 10th April, 2008
| format = text
| publisher = [[Smash Bros. DOJO!!]]
| quote = Master Hand is the master of our world.
}}</ref> Also, his Brawl trophy info (shown below) implies that he is not using his full power against the smashers and is merely toying with them for his own enjoyment which was proven to be true; in ''Super Smash Bros 4'', his true power is [[Master Core]].
 
==Appearances==
 
===''[[Super Smash Bros.]]''===
[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{main|Master Hand (SSB)}}
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in {{SSB|Final Destination}}
 
===''[[Super Smash Bros. Melee]]''===
[[File:MasterHandMelee.jpg|thumb|left|150px|Master Hand's appearance in ''Melee''.]]
[[File:MasterHandHeadSSBM.png|32px|link=]]
''Super Smash Bros. Melee'' sees Master Hand reprising his role as a boss in the single-player mode - he is the final boss of the 1-player [[Classic Mode]], and has a set HP which must be depleted to win; he does not appear in the Adventure Mode or All-Star Mode, where his role is replaced instead by [[Giga Bowser]] and a team of [[Mr. Game & Watch]]es. He is fought on the ''Melee'' version of {{SSBM|Final Destination}}. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background; after the last results screen, the player's character is seen tumbling, then turning into their [[Trophy]] state, landing in the [[Collection]] room of the game.
Master Hand received a multitude of alterations to his overall fighting style when moving on to ''Melee''. His moveset is slightly altered and expanded, he loses the ability to turn around, and his HP is altered based on the [[difficulty]]. In addition to this increase in HP, his power increases with each increment in difficulty, with the highest levels giving him a multitude of attacks with [[OHKO]] potential. Additionally, instead of appearing as a glove with a "cuff", Master Hand's "wrist" fades into nothingness.
 
The game also introduced [[Crazy Hand]], Master Hand's left-handed partner. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met.
 
Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the ''Super Smash Bros.'' universe.
 
===''[[Super Smash Bros. Brawl]]''===
[[File:MasterHandBrawl.jpg|thumb|left|Official artwork of Master Hand in ''Super Smash Bros. Brawl'']]
Master Hand reprises his role as the final boss of [[Classic Mode]] in ''Super Smash Bros. Brawl'', and once again is fought on [[Final Destination (SSBB)|Final Destination]]. His attacks are very similar to that of his ''Melee'' form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.
 
====Role in [[Adventure Mode: The Subspace Emissary]]====
[[File:MasterHandBrawl.png|thumb|left|Master Hand in the Subspace Emissary.]]
Master Hand also appears in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], as the one giving orders to {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. Soon after a [[Subspace Bomb]] is used on {{SSBB|King Dedede}}'s castle, Ganondorf receives new orders from Master Hand, which he gets via a TV screen; this leads the player to believe that Master Hand acts as the primary antagonist of the mode.
 
[[File:MH dead.jpg|thumb|right|Master Hand released from his bonds.]]However, when all of the characters [[Entrance to Subspace|arrive in Subspace]], Ganondorf reports to Master Hand after betraying Bowser; when Master Hand shows himself, however, Ganondorf learns that he has actually been under the control of [[Tabuu]] via the Chains of Light. Ganondorf attacks Tabuu with his [[Dark Dive]] as an act of defiance, but is easily knocked back, though his fall causes him to break the Chains of Light that Tabuu had controlled Master Hand with, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. As he is a different kind of being from the playable characters, he does not change into a trophy, and simply lies motionless on the ground when defeated by Tabuu, appearing to bleed from the areas he was previously attached to; his ultimate fate is never shown.
 
Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the Chains of Light some time before the plot of the Subspace Emissary begins.
 
===''[[Super Smash Bros. 4]]''===
[[File:Master Hand 3DS.png|thumb|left|Master Hand and {{SSB4|Kirby}}.]]
[[File:Hands team 3DS.png|thumb|right|Master Hand teaming up with [[Crazy Hand]]]]
[[File:Ike VS Master Hand (3DS).JPG|thumb|left|Master Hand and {{SSB4|Ike}}.]]
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand]] and after taking a certain amount of damage transforms into a dark mass called the [[Master Core]]. This new entity takes the form of a giant humanoid, a scorpion-like beast, a set of floating swords, and eventually a copy of the player's character. When the doppelganger is defeated, the core is exposed in the form of an item similar in appearance to a [[Smash Ball]], which the player must knock off of the stage, defeating him completely.
 
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have multiple new attacks, such as tossing energy balls to one another and opening a rift that sucks in characters that get caught inside.
 
===Other appearances===
[[File:KatAMHand.png|thumb|Master Hand's artwork in ''Kirby and the Amazing Mirror''.]][[File:Master crazy hand.jpg|thumb|Master Hand and Crazy Hand in ''Kirby and the Amazing Mirror'']]
Master Hand appears in the Game Boy Advance game ''[[Kirby and the Amazing Mirror]]'' as a mini-boss. Vacuuming him up will give [[Kirby]] the Smash ability, an ability that gives Kirby some of his moves from ''[[Super Smash Bros. Melee]]'' (though in a slightly altered state). Master Hand and Crazy Hand are also the bosses of the Candy Constellation stage.
<br>
 
==HP==
{{EnemyHPTable}}
{{EnemyHPRow|SSB|300|300|300|300|300}}
{{EnemyHPRow|Melee|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Classic]])|150|250|300|330|360}}
{{EnemyHPRow|Brawl ([[Boss Battles]])|?|?|?|?|?}}
|}
 
==Trophies==
[[File:Master Hand Melee Trophy.png|135x235px|thumb|The Master Hand trophy in ''Melee'']]
===''Melee'' trophy===
{{See also|List of SSBM trophies (Super Smash Bros. series)}}
;Master Hand
:''The Master Hand awaits anyone who survives the long difficult road to the Final Destination.  This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean.  Get ready to get flicked, swatted, punched, and poked like crazy!''
:*''Super Smash Bros.''
 
[[File:Master Hand - Brawl Trophy.png|135x235px|thumb|left|The Master Hand trophy in ''Brawl'']]
===''Brawl'' trophy===
{{See also|List of SSBB trophies (The Subspace Emissary)}}
;Master Hand
:''A being tied to the link between [[World of Trophies|this world]], where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
{{clr}}
 
[[File:MasterHandTrophy3DS.png|135x235px|thumb|right|The Master Hand trophy in ''Super Smash Bros. for 3DS'']]
==={{for3ds}} Trophy===
{{See also|List of SSB4 trophies (Super Smash Bros. series)}}
;Master Hand
:''The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in [[Final Destination]] when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!''
 
==Origin==
[[File:WhamBamRocksKSS.png|thumb|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
While Master Hand originated in the ''Smash'' series, his attacks are very similar to those of Wham Bam Rock in ''[[Kirby Super Star]]'' (''Kirby's Fun Pak'' in the PAL regions). Wham Bam Rock attacks using its hand, made out of rocks. One similar move is that Wham Bam Rock and Master Hand point at the player like a gun; however, Wham Bam Rock proceeds to make rocks fall, while Master Hand shoots out bullets. Both Wham Bam Rock and Master Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and crush them.<ref>{{cite web
| url = http://www.youtube.com/watch?v=Koqtl4DYNmU
| title = Master Hand's Moves - History Behind Super Smash Bros. Melee
| accessdate = 24th June, 2011
| author = [[CrappyCaptureDevice]]
| date = 3rd February, 2008
| format = video
| publisher = YouTube
| quote = Shows where a few of the Master Hand's moves come from.
}}</ref>
 
==Playability==
There are several rumors of "cheats" that supposedly allow Master Hand to be played as a normal character, all of which are false.
 
The only methods of controlling Master Hand is by hacking with a cheating device such as [[GameShark]] or [[Action Replay]]. The only known way of playing as Master Hand without a cheating device exists as an application of the [[Name Entry glitch]] in ''Melee''; [[Master Hand glitch|this application]] allows for controlling Master Hand in ''Melee'', with some limitations.
 
The following is a list of moves when controlling Master Hand. See [[Master Hand glitch]] for more details.
 
None of the move names are official.
 
===''Super Smash Bros.'' moveset===
 
Note that Master Hand's moves will automatically target the lowest-numerical player other than himself (Player 1 or 2 in most cases)
 
{| class="wikitable" cellpadding="5" cellspacing="0"
|-
! Move !! Name !! Notes
|-
| A || Poke || Master Hand pokes the air twice. The second poke is more powerful. Inflicts 8-26%.
|-
| A> || Slam || Master Hand makes a fist and slams into the player. Does 20% to player.
|-
|-
| Forward Smash || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 5% each.
| Forward Smash || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 5% each.
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