Toon Link (SSBB): Difference between revisions

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Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is floaty and a lightweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link's aerial game and overall mobility is superb, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with [[DI]], thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for [[mindgames]], and (like Boomerangs) can be used to combine with other attacks.  
Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is floaty and a lightweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link's aerial game and overall mobility is superb, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with [[DI]], thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for [[mindgames]], and (like Boomerangs) can be used to combine with other attacks.  
He has a decently powerful and ranged game due to having 3 projectiles and a [[tether recovery#Grab Air|grab aerial]], as well as a [[shield]] to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His [[Stall-Then-Fall]] down aerial can negate horizontal knockback (although it can also cause some unwanted [[SD|self destructs]]), which sets up the rest of his recovery, and can also make use of bomb and [[tether recovery|tether recoveries]]. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.
He has a decently powerful ranged game due to having 3 projectiles and a [[tether recovery#Grab Air|grab aerial]], as well as a [[shield]] to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His [[Stall-Then-Fall]] down aerial can negate horizontal knockback (although it can also cause some unwanted [[SD|self destructs]]), which sets up the rest of his recovery, and can also make use of bomb and [[tether recovery|tether recoveries]]. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.


==Moveset==
==Moveset==
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