Meta Knight (SSBB)/Side special: Difference between revisions

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It is possible to cancel the ending lag of the attack by making the end hit the [[edge]] of any [[platform]], allowing it to be virtually [[lag]]-free, and allowing it to be used to rush opponents in on stages such as {{SSBB|Battlefield}} - this is known as Drill Rush Canceling.
It is possible to cancel the ending lag of the attack by making the end hit the [[edge]] of any [[platform]], allowing it to be virtually [[lag]]-free, and allowing it to be used to rush opponents in on stages such as {{SSBB|Battlefield}} - this is known as Drill Rush Canceling.


Overall, the move is very useful for recovery, but as an attack it is not too useful, as the move can be escaped before the final hit is landed, and it little followup ability due to making Meta Knight helpless in the air and the ending lag (even when used on the ground, there is some ending lag).
Overall, the move is very useful for recovery, but as an attack it is not too useful, as the move can be escaped before the final hit is landed, and it has little followup ability due to making Meta Knight helpless in the air and the ending lag (even when used on the ground, there is some ending lag).


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{{technical data}}
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