Spring canceling: Difference between revisions

No edit summary
Line 4: Line 4:
Spring canceling is the easiest way to avoid any lag from an aerial attack.  This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos.  In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring.  Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time.  This also applies to all stall-then-fall aerials.
Spring canceling is the easiest way to avoid any lag from an aerial attack.  This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos.  In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring.  Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time.  This also applies to all stall-then-fall aerials.


Also, an immediate [[short hop]] second jump can cancel the jump from the spring.  If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air.
Also, an immediate [[short hop]] second jump can cancel the jump from the spring.  If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[Mind-game]]; cancel several aerials on the spring, then strike unexpectedly.


==Disadvantages==
==Disadvantages==
Anonymous user