Smash Bros. DOJO!! updates (archive 3): Difference between revisions

→‎December: unwikify Rumble, due to {{delete|What's next, explaining the Power button???}}
(→‎December: unwikify Rumble, due to {{delete|What's next, explaining the Power button???}})
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*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.
*'''December 11: "Rotation"''' [http://www.smashbros.com/en_us/gamemode/various/various17.html]: Explains a multiplayer option called [[Rotation]] mode, which is essentially a mode that assists in allowing many players around a single Wii to play their time's worth in a tournament-like session, setting up a system where you can choose how many players there will be per match and how many total players there are. One main help of this mode had to do with auto-loading their controller preferences.


*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: [[Screen]] (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), [[Rumble]] (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Option"''' [http://www.smashbros.com/en_us/gamemode/various/various18.html]: This update, first of all, displays Super Smash Bros. Brawl's main menu screen, which contains six parts/buttons: [[Group]], [[Solo]], [[Nintendo Wi-Fi Connection]], [[Vault]], [[Options]], and [[Data]]. Then the Options submenu is detailed, and that has seven segments: [[Screen]] (which is where the previously explained WideScreen/FullScreen feature is toggled), [[Deflicker]] (introduced, having the same functionality as the Deflicker option from Melee), Rumble (introduced, where you set rumble separately for GameCube and Wii controllers, and set these preferences to logged names), [[Controls]] (a previously explained submenu where controls can be configured for the player's logged name and saved to the Wii Remote), [[Sound]] (introduced, where you adjust the volume ratio between sound effects and music and can go into the [[Sound Test]] sreen, which is now available in Brawl from the very start and does not have to be unlocked like in Melee), [[My Music]] (a previously explained submenu where music occurence rate for each stage can be edited), and [[Erase Data]] (where you can individually erase all your high scores, Brawl records, Adventure mode data, and Vault Data).
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.
*'''December 12: "Ice Climber"''' [http://www.smashbros.com/en_us/music/music17.html]: A music file based on ''Ice Climber'', this is a noticeably different arrangement of the music that was used for Melee. This song is notable in that it will change its frequency and tone in response to how the stage it will play on, [[The Summit]], cracks and slides down hill.


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*'''December 28: "Dragoon"''' [http://www.smashbros.com/en_us/items/item14.html]: The last updates of 2007, these are accompanied by a notice that the next week DOJO will be taking a break from its routine update schedule and plans to resume posting updates the following week, starting January 7 2008. This update details the second new item from the [[Kirby (universe)|Kirby series]], the [[Dragoon]] ultimate racing machine from ''Kirby Air Ride''. This item is unique in that it only appears in pieces, one piece at a time randomly. Picking up a piece adds an image of that piece to the character's health meter portrait, and once all three pieces are gathered by that character, they can aim the Dragoon from off-screen, and then charge through where they aimed with force describable in terms of the Home-Run Bat. Like in ''Air Ride'', characters can attack each other to force the other player to drop the piece they have; a character can also lose a piece by dying.
*'''December 28: "Dragoon"''' [http://www.smashbros.com/en_us/items/item14.html]: The last updates of 2007, these are accompanied by a notice that the next week DOJO will be taking a break from its routine update schedule and plans to resume posting updates the following week, starting January 7 2008. This update details the second new item from the [[Kirby (universe)|Kirby series]], the [[Dragoon]] ultimate racing machine from ''Kirby Air Ride''. This item is unique in that it only appears in pieces, one piece at a time randomly. Picking up a piece adds an image of that piece to the character's health meter portrait, and once all three pieces are gathered by that character, they can aim the Dragoon from off-screen, and then charge through where they aimed with force describable in terms of the Home-Run Bat. Like in ''Air Ride'', characters can attack each other to force the other player to drop the piece they have; a character can also lose a piece by dying.
*'''December 28: "Share"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html]: A Nintendo Wi-Fi Connection update that delves further into how to set Internet settings so that one can receive screenshots and stages from friends and Nintendo. Although not explicitly stated, there appears to be a limiting factor for how much one can send at a time, but it's never stated if these "points" have to be earned, or if you are alloted a certain amount each day.[http://www.smashbros.com/en_us/gamemode/wi-fi/images/wi-fi05/wi-fi05_071228j-l.jpg]
*'''December 28: "Share"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi05.html]: A Nintendo Wi-Fi Connection update that delves further into how to set Internet settings so that one can receive screenshots and stages from friends and Nintendo. Although not explicitly stated, there appears to be a limiting factor for how much one can send at a time, but it's never stated if these "points" have to be earned, or if you are alloted a certain amount each day.[http://www.smashbros.com/en_us/gamemode/wi-fi/images/wi-fi05/wi-fi05_071228j-l.jpg]
 
 
=== January ===
=== January ===


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