Super Sonic: Difference between revisions

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==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
[[File:Super Sonic.jpg|thumb|Super Sonic in ''Super Smash Bros. Brawl''.]]
[[File:Super Sonic.jpg|thumb|Super Sonic in ''Super Smash Bros. Brawl''.]]
The screen zooms in on Sonic, and he transforms, based on the transformation animation from ''Sonic the Hedgehog 2''. When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents and other things that can take damage, causing him to freeze for a moment), and is completely [[invincible]] for its duration. He is also unaffected by [[Bumper]]s. Sonic can attack in this form by simply ramming into opponents; the faster he is going, the more damage he deals. When the opponent is attacked, the move deals about 35%, but the first attack is roughly 25%, and never lower (the attacks are variable in function of this speed: 12%/19% in ''SSB4''). It is NOT similar in function to {{SSBB|Pikachu}}'s Final Smash, [[Volt Tackle]], except that it cannot go through hard [[platform]]s like Volt Tackle can (however, when Sonic is too slow or has stopped moving, he will be unable to go through soft platforms), and has better [[knockback]] and control. Super Sonic cannot [[KO]] himself when he reaches the [[blast line]], regardless of how far it is going, but if he turns back to normal while he is too far away to recover, he will be penalized with a [[self-destruct]].
The screen zooms in on Sonic, and he transforms, based on the transformation animation from ''Sonic the Hedgehog 2''. When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds (though this can be extended by ramming into opponents and other things that can take damage, causing him to freeze for a moment), and is completely [[invincible]] for its duration. He is also unaffected by [[Bumper]]s. Sonic can attack in this form by simply ramming into opponents; the faster he is going, the more damage he deals. When the opponent is attacked, the move deals about 35%, but the first attack is roughly 25%, and never lower (the attacks are variable in function of this speed: 12%/19% in ''SSB4''). It is similar in function to {{SSBB|Pikachu}}'s Final Smash, [[Volt Tackle]], except that it cannot go through hard [[platform]]s like Volt Tackle can (however, when Sonic is too slow or has stopped moving, he will be unable to go through soft platforms), and has better [[knockback]] and control. Super Sonic cannot [[KO]] himself when he reaches the [[blast line]], regardless of how far it is going, but if he turns back to normal while he is too far away to recover, he will be penalized with a [[self-destruct]].


Sonic's Final Smash is arguably among the strongest in ''Brawl'', as the player cannot take damage for its entire duration, and cannot be KO'd, unlike other transformations such as [[Wario-Man]] and [[Giga Bowser]]. Furthermore, an experienced player who has learned how to control Super Sonic's unwieldy movement can use his high damage output, knockback, and speed to guarantee multiple KOs. Even then, he can fly around a single target and rapidly rack up damage in a focused vicinity, making him hard to avoid.
Sonic's Final Smash is arguably among the strongest in ''Brawl'', as the player cannot take damage for its entire duration, and cannot be KO'd, unlike other transformations such as [[Wario-Man]] and [[Giga Bowser]]. Furthermore, an experienced player who has learned how to control Super Sonic's unwieldy movement can use his high damage output, knockback, and speed to guarantee multiple KOs. Even then, he can fly around a single target and rapidly rack up damage in a focused vicinity, making him hard to avoid.
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