Shadow Flare: Difference between revisions

→‎Overview: Clarified
No edit summary
(→‎Overview: Clarified)
Line 11: Line 11:
==Overview==
==Overview==
:{{Main|Sephiroth (SSBU)/Side special}}
:{{Main|Sephiroth (SSBU)/Side special}}
Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target, always launching away from Sephiroth. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. Existing balls will have between 0.5 and 3 seconds added to their attack timer if the move hits again, to a maximum of 3.5 seconds. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be [[reflect]]ed, [[absorb]]ed, or [[pocket]]ed, though they have no hitbox against the target until they attack. The balls can hurt other players if contact is made, however, which may use them up.  
Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target, always launching away from Sephiroth. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. The timer will be extended if the opponent is hit by the attack again before the balls strike. Additional hits will extend the timer by 0.5 to 3 seconds, depending on charge, but the timer will not exceed 7.5 seconds from when the first attack hit. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be [[reflect]]ed, [[absorb]]ed, or [[pocket]]ed, though they have no hitbox against the target until they attack. The balls can hurt other players if contact is made, however, which may use them up.  


The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and no knockback similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses unusually high [[priority]] and will destroy other projectiles within its priority range while continuing onward, allowing Sephiroth to break through an opponent's zoning with good timing.
The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and no knockback similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses unusually high [[priority]] and will destroy other projectiles within its priority range while continuing onward, allowing Sephiroth to break through an opponent's zoning with good timing.
Anonymous user