List of flaws in artificial intelligence (SSBU): Difference between revisions

Just had a level 9 Dark Samus on Small Battlefield forward- and backthrow me like 3 times as Mii Swordfighter when I was above 150% and none of them killed. Took Samus to SBF on training and even at 200% she backthrew (and STILL failed to kill lmao)
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(Just had a level 9 Dark Samus on Small Battlefield forward- and backthrow me like 3 times as Mii Swordfighter when I was above 150% and none of them killed. Took Samus to SBF on training and even at 200% she backthrew (and STILL failed to kill lmao))
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! Characters !! Description !! Latest version
! Characters !! Description !! Latest version
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| {{Head|Samus|g=SSBU|s=20px}} {{Head|Dark Samus|g=SSBU|s=20px}}
| Continues to use forward throw and back throw at percents where up throw would be capable of KOing a fighter.
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| {{Head|Sheik|g=SSBU|s=20px}}
| {{Head|Sheik|g=SSBU|s=20px}}
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Never uses aerial Needles as an edgeguarding or combo tool. Uses Burst Grenade at inappropriate times onstage, becoming extremely vulnerable as she sometimes even holds the wire even if the opponent is near her. Never uses Burst Grenade to edgeguard opponents or deter them as she lands towards the ledge. Forgets that she can still extend her recovery with Bouncing Fish even without a double jump. Fails to utilize drag-down up aerial to extend combos or set up KOs. Fails to recognize her own grab range, often whiffing her standing and dash grab due to grabbing without getting close enough to the opponent. Fails to connect Bouncing Fish from a late back or neutral aerial for a KO confirm. Fails to follow up forward aerial with Bouncing Fish even at lower percents. Fails to follow up forward tilt with RAR back aerial at lower percents, and with up aerial or Vanish at high percents for a KO. Fails to follow up tipper down tilt with an up smash for a KO. Attempts to combo with up throw instead of down throw. Fails to follow up forward throw with Bouncing Fish. Fails to follow up back throw with back aerial or Bouncing Fish. Prefers using forward aerial over more effective attacks such as neutral or back aerial for edgeguarding. Uses Vanish at inappropriate times onstage instead of only at the ledge or in the air as a KO setup. Often retreats back to the ledge instead of fully finishing a combo (such as on stages like Town and City) or edgeguard even if she would have been able to recover anyway. Never combos neutral or forward aerial into a grab or tilt at low percents. Never chases opponents at low to mid percents to follow up with a tilt or aerial to extend combos. Uses up tilt on grounded opponents instead of aerial ones, also fails to combo into Bouncing Fish with it. Uses dash attack randomly as an approach option instead of as a combo finisher or coverage tool. Fails to 2-frame recoveries or punish ledge-stalling opponents with down tilt or down aerial. Fails to cover ledge get-up options with lingering moves such as neutral or back aerial.
Never uses aerial Needles as an edgeguarding or combo tool. Uses Burst Grenade at inappropriate times onstage, becoming extremely vulnerable as she sometimes even holds the wire even if the opponent is near her. Never uses Burst Grenade to edgeguard opponents or deter them as she lands towards the ledge. Forgets that she can still extend her recovery with Bouncing Fish even without a double jump. Fails to utilize drag-down up aerial to extend combos or set up KOs. Fails to recognize her own grab range, often whiffing her standing and dash grab due to grabbing without getting close enough to the opponent. Fails to connect Bouncing Fish from a late back or neutral aerial for a KO confirm. Fails to follow up forward aerial with Bouncing Fish even at lower percents. Fails to follow up forward tilt with RAR back aerial at lower percents, and with up aerial or Vanish at high percents for a KO. Fails to follow up tipper down tilt with an up smash for a KO. Attempts to combo with up throw instead of down throw. Fails to follow up forward throw with Bouncing Fish. Fails to follow up back throw with back aerial or Bouncing Fish. Prefers using forward aerial over more effective attacks such as neutral or back aerial for edgeguarding. Uses Vanish at inappropriate times onstage instead of only at the ledge or in the air as a KO setup. Often retreats back to the ledge instead of fully finishing a combo (such as on stages like Town and City) or edgeguard even if she would have been able to recover anyway. Never combos neutral or forward aerial into a grab or tilt at low percents. Never chases opponents at low to mid percents to follow up with a tilt or aerial to extend combos. Uses up tilt on grounded opponents instead of aerial ones, also fails to combo into Bouncing Fish with it. Uses dash attack randomly as an approach option instead of as a combo finisher or coverage tool. Fails to 2-frame recoveries or punish ledge-stalling opponents with down tilt or down aerial. Fails to cover ledge get-up options with lingering moves such as neutral or back aerial.
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| {{Head|Roy|g=SSBU|s=20px}}
| {{Head|Roy|g=SSBU|s=20px}}