Stamina Mode: Difference between revisions

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In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Grand Cross]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.
In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Grand Cross]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.


Characters who are out of HP and lost all of stocks in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of one of their Blast KO cries. As a result, {{SSBU|Samus}} no longer make any sounds during the animation. Unlike blast KOs, they are locked to primary KO screams (with the exception of {{SSBU|Marth}} and one of {{SSBU|Ike}}'s alternate costume depending on the language); as such, characters may speak during a Blast KO will not to do it in Stamina mode, except for characters that having a short line in those voice clips, being {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!"). There are a few exceptions: {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}} and {{SSBU|Terry}} use one of their heavy knockback cries, both {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}} use a unique knockout voice clip, and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how much stocks are left; Kazooie lacks blast KO voice clips altogether).
Characters who are out of HP and lost all of stocks in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of one of their Blast KO cries. As a result, {{SSBU|Samus}} no longer make any sounds during the animation. Unlike blast KOs, they always use only one  voice clip, mostly primary KO screams (with the exception of {{SSBU|Marth}} and one of {{SSBU|Ike}}'s alternate costume depending on the language); as such, characters may speak during a Blast KO (e.g. "I'm finished..." from {{SSBU|Pit}} or "Oops!" from female {{SSBU|Wii Fit Trainer}}) will not to do it in Stamina mode, with the exceptions being {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!"), as they have such lines in the primary KO voice clip. There are a few exceptions: {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}} and {{SSBU|Terry}} use one of their heavy knockback cries, both {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}} use a unique knockout voice clip, and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how much stocks are left; Kazooie lacks blast KO voice clips altogether).


As Stamina mode is no longer a part of Special Smash, it is now possible to play Stamina battles with up to eight players.
As Stamina mode is no longer a part of Special Smash, it is now possible to play Stamina battles with up to eight players.
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