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m (→In Ultimate) |
m (→In Ultimate) |
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In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Grand Cross]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''. | In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Grand Cross]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''. | ||
Characters who are out of HP and lost all of stocks in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of one of their Blast KO cries. As a result, {{SSBU|Samus}} no longer make any sounds during the animation. Unlike blast KOs, they | Characters who are out of HP and lost all of stocks in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of one of their Blast KO cries. As a result, {{SSBU|Samus}} no longer make any sounds during the animation. Unlike blast KOs, they always use only one voice clip, mostly primary KO screams (with the exception of {{SSBU|Marth}} and one of {{SSBU|Ike}}'s alternate costume depending on the language); as such, characters may speak during a Blast KO (e.g. "I'm finished..." from {{SSBU|Pit}} or "Oops!" from female {{SSBU|Wii Fit Trainer}}) will not to do it in Stamina mode, with the exceptions being {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!"), as they have such lines in the primary KO voice clip. There are a few exceptions: {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}} and {{SSBU|Terry}} use one of their heavy knockback cries, both {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}} use a unique knockout voice clip, and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how much stocks are left; Kazooie lacks blast KO voice clips altogether). | ||
As Stamina mode is no longer a part of Special Smash, it is now possible to play Stamina battles with up to eight players. | As Stamina mode is no longer a part of Special Smash, it is now possible to play Stamina battles with up to eight players. |
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