Buff: Difference between revisions

62 bytes added ,  14 years ago
No edit summary
Line 15: Line 15:
*[[Kirby (SSBB)|Kirby]]: better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in [[SSB]]), can eat items, his hammer no longer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
*[[Kirby (SSBB)|Kirby]]: better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in [[SSB]]), can eat items, his hammer no longer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] has super armor while DK is throwing it, [[Headbutt]] can also dig if Donkey Kong is in the air with the addition of being faster and more damaging, down tilt and down angled side tilt now trips, [[Spinning Kong]] can completely cancel knockback, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, [[Hand Slap]] has more range and damage, better approach, shield size increased, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall,  
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] has super armor while DK is throwing it, [[Headbutt]] can also dig if Donkey Kong is in the air with the addition of being faster and more damaging, down tilt and down angled side tilt now trips, [[Spinning Kong]] can completely cancel knockback, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, [[Hand Slap]] has more range and damage, better approach, shield size increased, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall,  
*[[Ness (SSBB)|Ness]]: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in [[PK Thunder 2]]; up and down smash can now KO at high percentages; [[PK Fire]] is faster; back throw is slightly more powerful, and overall a stronger character.
*[[Ness (SSBB)|Ness]]: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in [[PK Thunder 2]]; up and down smash can now KO at high percentages; [[PK Flash]] charges slightly faster and is easier to direct; [[PK Fire]] is faster; back throw is slightly more powerful, and overall a stronger character.
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, [[Bowser Bomb]] falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase [[air speed]] ,and faster character overall.  
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, [[Bowser Bomb]] falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase [[air speed]] ,and faster character overall.  
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab the ledge at the same time; [[Belay]] is a tether recovery if near the ledge, lone Belay gives slight distance; the partner is better as a character
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab the ledge at the same time; [[Belay]] is a tether recovery if near the ledge, lone Belay gives slight distance; the partner is better as a character
0

edits