Inkling (SSBU): Difference between revisions

Gender netural pronouns.
(More more precise formulation: In both SSBU and the Splatoon Series, Inkling can swim in ink, but not in water without taking damage.)
(Gender netural pronouns.)
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==Moveset==  
==Moveset==  
*Inkling can [[crawl]] and [[wall jump]].
*Inkling can [[crawl]] and [[wall jump]].
*Some of Inkling's attacks use up and apply [[ink]]. Characters that are covered with ink take additional damage from all attacks, and the ink gradually diappears over time. Attacks that use ink each use a set amount of the Ink Tank. If the Inkling's ink levels are too low, many of her moves will deal less damage and knockback, and certain moves will have no effect at all. The Ink Tank can be gradually replenished by holding the special button while [[shield]]ing, and is also restored to full capacity when the Inkling is KO'd. Ink can also apply to some [[Assist Trophies]].
*Some of Inkling's attacks use up and apply [[ink]]. Characters that are covered with ink take additional damage from all attacks, and the ink gradually diappears over time. Attacks that use ink each use a set amount of the Ink Tank. If the Inkling's ink levels are too low, many of it's moves will deal less damage and knockback, and certain moves will have no effect at all. The Ink Tank can be gradually replenished by holding the special button while [[shield]]ing, and is also restored to full capacity when the Inkling is KO'd. Ink can also apply to some [[Assist Trophies]].
**Charging ink can only be done on the ground, prevents the Inkling from dodging or moving, and has noticeable ending lag. However, the animation lowers the Inkling's hitbox enough to dodge projectiles.
**Charging ink can only be done on the ground, prevents the Inkling from dodging or moving, and has noticeable ending lag. However, the animation lowers the Inkling's hitbox enough to dodge projectiles.


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|ftiltname= 
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings the Splattershot downwards in front of herself. Average knockback.
|ftiltdesc=Swings the Splattershot downwards in front of itself. Average knockback.
|utiltname= 
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
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|dtiltname= 
|dtiltname= 
|dtiltdmg=3% (first hit), 6% (second hit)
|dtiltdmg=3% (first hit), 6% (second hit)
|dtiltdesc=A breakdance directly in front of her. Hits twice.
|dtiltdesc=A breakdance directly in front of it. Hits twice.
|dashname= 
|dashname= 
|dashdmg=8%, 6% (late)
|dashdmg=8%, 6% (late)
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|fsmashname=Inkbrush
|fsmashname=Inkbrush
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (ink), {{ChargedSmashDmgSSB4|12}} (no ink)
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (ink), {{ChargedSmashDmgSSB4|12}} (no ink)
|fsmashdesc=Swings an {{s|inkipedia|Inkbrush}} in front of her. The hitbox does not cover the splatter of paint from the Inkbrush. Covers opponents in ink. KOs at 90% at the edge of [[Final Destination]] (with ink available).
|fsmashdesc=Swings an {{s|inkipedia|Inkbrush}} in front of it. The hitbox does not cover the splatter of paint from the Inkbrush. Covers opponents in ink. KOs at 90% at the edge of [[Final Destination]] (with ink available).
|usmashname=Blaster
|usmashname=Blaster
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 2, no ink)
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|15}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 2, no ink)
|usmashdesc=Fires a burst from a {{s|inkipedia|Blaster}} above her head. There is a hitbox next to the Inkling that launches the enemy above her before the shot goes off, setting the enemy up for the attack; this hitbox can even hit prone or buried opponents. Covers opponents in ink. KOs at 116% on Final Destination (with ink available).
|usmashdesc=Fires a burst from a {{s|inkipedia|Blaster}} above it head. There is a hitbox next to the Inkling that launches the enemy above it before the shot goes off, setting the enemy up for the attack; this hitbox can even hit prone or buried opponents. Covers opponents in ink. KOs at 116% on Final Destination (with ink available).
|dsmashname=Slosher
|dsmashname=Slosher
|dsmashdmg={{ChargedSmashDmgSSB4|12.5}} (hit 1, ink), {{ChargedSmashDmgSSB4|11}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 1, no ink), {{ChargedSmashDmgSSB4|9}} (hit 2, no ink)
|dsmashdmg={{ChargedSmashDmgSSB4|12.5}} (hit 1, ink), {{ChargedSmashDmgSSB4|11}} (hit 2, ink); {{ChargedSmashDmgSSB4|10}} (hit 1, no ink), {{ChargedSmashDmgSSB4|9}} (hit 2, no ink)
|dsmashdesc=Empties out a {{s|inkipedia|Slosher}} on either side of herself, starting with the front then the back. The back hit deals less damage and knockback. Covers opponents in ink. The first hit KOs at 104% on Final Destination (with ink available).
|dsmashdesc=Empties out a {{s|inkipedia|Slosher}} on either side of itself, starting with the front then the back. The back hit deals less damage and knockback. Covers opponents in ink. The first hit KOs at 104% on Final Destination (with ink available).
|nairname= 
|nairname= 
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdmg={{ShortHopDmgSSBU|7}}
|nairdesc= Turns upside down and does a spinning breakdance kick above herself in a helicopter fashion. Despite its appearance, it has no lasting hitbox, and the move only covers the Inkling's legs. Can combo into forward tilt and down tilt.
|nairdesc= Turns upside down and does a spinning breakdance kick above itself in a helicopter fashion. Despite its appearance, it has no lasting hitbox, and the move only covers the Inkling's legs. Can combo into forward tilt and down tilt.
|fairname= 
|fairname= 
|fairdmg={{ShortHopDmgSSBU|10}}, {{ShortHopDmgSSBU|7}} (late)
|fairdmg={{ShortHopDmgSSBU|10}}, {{ShortHopDmgSSBU|7}} (late)
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|bairname= 
|bairname= 
|bairdmg={{ShortHopDmgSSBU|10}}
|bairdmg={{ShortHopDmgSSBU|10}}
|bairdesc=Swings the Splattershot straight behind herself. One of the Inkling's most reliable aerial KO moves.
|bairdesc=Swings the Splattershot straight behind itself. One of the Inkling's most reliable aerial KO moves.
|uairname= 
|uairname= 
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4.5}} (hit 1), {{ShortHopDmgSSBU|6.5}} (hit 2)
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|dairname= 
|dairname= 
|dairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|10}} (sourspot)
|dairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|10}} (sourspot)
|dairdesc=Briefly rears back before swings the Splattershot straight below herself. The sweetspot is a [[meteor smash]], while the sourspot deals strong horizontal knockback.
|dairdesc=Briefly rears back before swings the Splattershot straight below itself. The sweetspot is a [[meteor smash]], while the sourspot deals strong horizontal knockback.
|grabname= 
|grabname= 
|grabdesc=Reaches out to seize the opponent.
|grabdesc=Reaches out to seize the opponent.
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|bthrowname= 
|bthrowname= 
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Transforms into her squid form, then spins and tosses the opponent behind her with her tentacles. KOs at 129% at the edge of Final Destination.
|bthrowdesc=Transforms into it's squid form, then spins and tosses the opponent behind them with their tentacles. KOs at 129% at the edge of Final Destination.
|uthrowname= 
|uthrowname= 
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdmg=3% (hit 1), 3% (hit 2)
|uthrowdesc=Tosses the opponent upward, then turns into her squid form to headbutt them from below. Sends the opponent directly upwards. Can combo reliably into neutral aerial and up aerial at low to mid percents.
|uthrowdesc=Tosses the opponent upward, then turns into its squid form to headbutt them from below. Sends the opponent directly upwards. Can combo reliably into neutral aerial and up aerial at low to mid percents.
|dthrowname= 
|dthrowname= 
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Slams the opponent head-first into the ground with one hand. Sends the opponent in front of her, allowing it to combo into forward or down tilt.
|dthrowdesc=Slams the opponent head-first into the ground with one hand. Sends the opponent in front of them, allowing it to combo into forward or down tilt.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Shoots the Splattershot on both sides of herself.
|floorfdesc=Shoots the Splattershot on both sides of itself.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Shoots the Splattershot on both sides of herself.
|floorbdesc=Shoots the Splattershot on both sides of itself.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=Shoots the Splattershot on both sides of herself.
|floortdesc=Shoots the Splattershot on both sides of itself.
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
|edgedesc=Swings her Splattershot.
|edgedesc=Swings their Splattershot.
|nsname=Splattershot
|nsname=Splattershot
|nsdmg=0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty)
|nsdmg=0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty)
|nsdesc=Rapidly fires the Splattershot in front of herself. Only causes [[hitstun]] at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in [[shieldstun]]. Can be angled up and down, but the projectiles disappear after a set distance. Slowly loses travel distance and damage once the Ink Tank goes below the labeled line. If this move is used without any ink, the Inkling will begin charging ink.
|nsdesc=Rapidly fires the Splattershot in front of itself. Only causes [[hitstun]] at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in [[shieldstun]]. Can be angled up and down, but the projectiles disappear after a set distance. Slowly loses travel distance and damage once the Ink Tank goes below the labeled line. If this move is used without any ink, the Inkling will begin charging ink.
|ssname=Splat Roller
|ssname=Splat Roller
|ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty)
|ssdmg=11% (grounded, ink), 2-3% (moving after Ink Tank is empty)
|ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups. In the air, the Splat Roller can only be used once before landing, and deals no damage; however, it grants horizontal movement, allowing it to extend her [[recovery]]. The Inkling can turn while using the move, can change her speed by pressing forward or back, and can jump out of the move. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most of her aerial momentum. If Inkling uses this move on the ground and runs offstage, she preserves her ground jump and can thus midair jump twice.  
|ssdesc=Takes out a {{s|inkipedia|Roller}} and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will [[bury]] grounded opponents and cover them in ink, allowing for followups. In the air, the Splat Roller can only be used once before landing, and deals no damage; however, it grants horizontal movement, allowing it to extend their [[recovery]]. The Inkling can turn while using the move, can change their speed by pressing forward or back, and can jump out of the move. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most of their aerial momentum. If an Inkling uses this move on the ground and runs offstage, they preserve their ground jump and can thus midair jump twice.  
|usname=Super Jump
|usname=Super Jump
|usdmg=6% (close), 8% (far), 8% (landing hit)
|usdmg=6% (close), 8% (far), 8% (landing hit)
|usdesc=Transforms into her squid form and launches herself upwards. The move deals minor damage and knockback on startup, and also when the Inkling lands, giving it some safety. The rising and falling animation themselves do not deal damage.
|usdesc=Transforms into their squid form and launches upwards. The move deals minor damage and knockback on startup, and also when the Inkling lands, giving it some safety. The rising and falling animation themselves do not deal damage.
|dsname=Splat Bomb
|dsname=Splat Bomb
|dsdmg=9.4-15%
|dsdmg=9.4-15%
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===[[On-screen appearance]]===
===[[On-screen appearance]]===
Lands with a splash of ink in her squid form before transforming back, then flaps her arms excitedly before drawing her Splattershot. This is the Inkling's entrance animation from Octo Valley in ''Splatoon''.
Lands with a splash of ink in squid form before transforming back, then flap their arms excitedly before drawing the Splattershot. This is the Inkling's entrance animation from Octo Valley in ''Splatoon''.


===[[Taunt]]s===
===[[Taunt]]s===
*Raises her Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" [[inkipedia:Signal|signal]] from ''Splatoon'' and ''Splatoon 2''.
*Raises a Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" [[inkipedia:Signal|signal]] from ''Splatoon'' and ''Splatoon 2''.
*Fires her Splattershot into the air with one hand while making a "gun" sign with her other hand.
*Fires a Splattershot into the air with one hand while making a "gun" sign with their other hand.
*Jumps happily on the spot while smiling. Based on the "Booyah!" signal from ''Splatoon'' and ''Splatoon 2''.
*Jumps happily on the spot while smiling. Based on the "Booyah!" signal from ''Splatoon'' and ''Splatoon 2''.


===[[Idle pose]]s===
===[[Idle pose]]s===
*Looks behind herself.
*Looks behind themselves.
*Casually poses with her Splattershot pointing upwards beside her, with her other hand on her hip.
*Casually poses with it's Splattershot pointing upwards beside them, with their other hand on their hip.


===[[Victory pose]]s===
===[[Victory pose]]s===
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