Bowser Jr. (SSBU): Difference between revisions

Conciseness and digestibility cleanup.
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(Conciseness and digestibility cleanup.)
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===Ground Attacks===
===Ground Attacks===
*{{buff|[[Neutral attack]] connects more reliably, and has increased KO potential.}}
*{{buff|[[Neutral attack]] connects more reliably, and has increased KO potential.}}
*{{buff|The last hit of Bowser Jr.'s neutral attack is now an uppercut, making its hitbox larger.}}
**{{buff|The last hit of Bowser Jr.'s neutral attack is now an uppercut, making its hitbox larger.}}
*{{nerf|[[Forward tilt]] has less range.}}
*{{nerf|[[Forward tilt]] has less range.}}
*{{nerf|[[Up tilt]] has less range.}}
*{{nerf|[[Up tilt]] has less range.}}
*{{buff|Bowser Jr.'s [[down tilt]] can now consume [[food]]. This enables him to eat food from further away.}}
*{{buff|Bowser Jr.'s [[down tilt]] can now consume [[food]]. This enables him to eat food from further away.}}
*{{change|Down tilt is more reliable, but has less range overall.}}
**{{change|Down tilt is more reliable, but has less range overall.}}


===Aerial Attacks===
===Aerial Attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{change|Grab has less range, but it is faster in exchange, making it less punishable.}}
*{{change|Grab has less range, but it is faster in exchange, making it less punishable.}}
*{{change|Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.}}
**{{change|Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.}}
*{{change|The animation on Bowser Jr.'s pummel is slightly different.}}
**{{nerf|The animation on Bowser Jr.'s pummel is slightly different and slower than before.}}
*{{nerf|Pummel is slower.}}
*{{buff|Down throw deals significantly more damage.}}
*{{buff|Down throw deals significantly more damage.}}


===Special Moves===
===Special Moves===
*{{buff|[[Clown Cannon]] can fire a cannon ball while another one is already in play.}}
*{{buff|[[Clown Cannon]] can fire a cannon ball while another one is already in play.}}
*{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}}
**{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}}
*{{buff|[[Clown Kart Dash]] has super armor on all hitboxes.}}
**{{buff|Clown Cannon has less endlag and startup, but travels slower, letting one follow it. Overall, this improves its utility.}}
*{{change|Clown Cannon has less endlag and startup, but travels slower, letting one follow it.}}
*{{change|When cancelling [[Clown Kart Dash]], his double jump is now kept, but can no longer airdodge out of the move.}}
*{{change|When cancelling [[Clown Kart Dash]], his double jump is now kept, but can no longer airdodge out of the move.}}
*{{change|Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.}}
**{{buff|Clown Kart Dash has super armor on all hitboxes.}}
**{{change|Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.}}
*{{buff|[[Abandon Ship!]]'s Hammer Swing is faster.}}
*{{buff|[[Abandon Ship!]]'s Hammer Swing is faster.}}
*{{nerf|Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.}}
**{{nerf|Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.}}
*{{nerf|Abandon Ship!'s explosion has less knockback.}}
**{{nerf|Abandon Ship!'s explosion has less knockback.}}
*{{buff|[[Mechakoopa]] has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
*{{buff|[[Mechakoopa]] has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
*{{change|The Mechakoopa now explodes upon hitting a shield.}}
**{{change|The Mechakoopa now explodes upon hitting a shield.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}


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==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]==
==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]==
Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of the [[Koopalings]]. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint".
Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of the [[Koopalings]]. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models and voice clips.
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