Chain Attack: Difference between revisions

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*It is actually possible for an active Monado Art to expire during the Final Smash's animation, causing the total damage or final hit's knockback to vary.
*It is actually possible for an active Monado Art to expire during the Final Smash's animation, causing the total damage or final hit's knockback to vary.
*Despite the attack being initiated by Shulk, it is Riki who attacks first during the Final Smash. In ''Xenoblade Chronicles'', the party leader is always the first to attack during chain attacks, and the fact that Shulk performs the last attack implies he is actually the last one in the party, with Riki as the leader and Dunban as the second party member.
*Despite the attack being initiated by Shulk, it is Riki who attacks first during the Final Smash. In ''Xenoblade Chronicles'', the party leader is always the first to attack during chain attacks, and the fact that Shulk performs the last attack implies he is actually the last one in the party, with Riki as the leader and Dunban as the second party member.
**It's also to note that Mecha-Fiora's inclusion in the Final Smash in Ultimate isn't possible in ''Xenoblade Chronicles'', as only the three members of the active party can perform a Chain Attack in-game.
*With the Smash Art active, Chain Attack is the least damaging Final Smash in the series, dealing only 17%, but is also one of the strongest Final Smashes if so, having KO potential at as low as 20%.
*With the Smash Art active, Chain Attack is the least damaging Final Smash in the series, dealing only 17%, but is also one of the strongest Final Smashes if so, having KO potential at as low as 20%.
**Chain Attack gains [[OHKO]] power when boosted by the [[Monado Arts#Customization|Hyper Smash Monado Art]]; however, this is very frame-precise, as the final hit must land before the Art's five-second time limit expires.
**Chain Attack gains [[OHKO]] power when boosted by the [[Monado Arts#Customization|Hyper Smash Monado Art]]; however, this is very frame-precise, as the final hit must land before the Art's five-second time limit expires.
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