Door: Difference between revisions

237 bytes removed ,  6 years ago
→‎Trivia: That's not a "Kirby thing". That's an "every game with doors ever thing".
(→‎Trivia: That's not a "Kirby thing". That's an "every game with doors ever thing".)
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*When a fighter enters a door on the ground, they will walk into it. However, when fighters enter a door that is in midair, they will [[tumble]] toward it. This animation is the same as being [[Footstool Jump]]ed off of.
*When a fighter enters a door on the ground, they will walk into it. However, when fighters enter a door that is in midair, they will [[tumble]] toward it. This animation is the same as being [[Footstool Jump]]ed off of.
*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*The doors in the {{uv|Kirby}} series work very similarly to the ones in the Subspace Emissary, with most of them being one-way and some (in later games indicated by an orange star above them) being two-way and leading to special rooms.


{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Stage parts]]
[[Category:Stage parts]]
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