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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Falco Down Aerial SSB4.JPG|300px|thumb | [[File:Falco Down Aerial SSB4.JPG|300px|thumb]] | ||
==Overview== | ==Overview== | ||
Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]]. | Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]]. | ||
This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits a | This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits a lot from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high landing lag. It is most commonly used in [[edgeguarding]] or as a folow-up after a down throw. | ||
==Hitboxes== | ==Hitboxes== |