Limit Charge / Finishing Touch: Difference between revisions

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Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which is translated in Cloud's intro video as "''limits are meant to be broken''.") and undergo a "'''Limit Break'''" status, emitting an blue, flame-like aura from his body. This form increases his movement speed and decreases his jump height slightly, as well as allow him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.
Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which is translated in Cloud's intro video as "''limits are meant to be broken''.") and undergo a "'''Limit Break'''" status, emitting an blue, flame-like aura from his body. This form increases his movement speed and decreases his jump height slightly, as well as allow him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.


If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''' ({{ja|画竜点睛|Garyō Tensei}}), a spinning slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies too far from the damaging hitbox are pushed away by a windbox. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can [[shield]]ed, [[counter]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.
If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''' ({{ja|画竜点睛|Garyō Tensei}}), a large whirlwind slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies that approach after the initial damaging hitbox are pushed away by [[wind]]. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can [[shield]]ed, [[counter]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. If used in the air, Cloud will briefly hover in place until the move ends, which can somewhat help his recovery, although a Limit Break [[Climhazzard]] is significantly better in this regards. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.


The full list of Finishing Touch KO percentages can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here].
The full list of Finishing Touch KO percentages can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here].
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