Gust Bellows: Difference between revisions

(More things you can do to defend.)
Line 26: Line 26:
**The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]).
**The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]).
**The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]].
**The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]].
*Holding up your [[Shield]] will render your character immune to the windbox from the Gust Bellows, but be careful not to [[roll]], [[spot dodge]], or have your [[Shield Jump|shield broken]].
*Holding up [[Shield]] will render the shielding character immune to the windbox from the Gust Bellows, it's best advised not to [[roll]], [[spot dodge]], or have one's  [[Shield Jump|shield broken]].
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.
Anonymous user