2,427
edits
(Do not assume that it was not on it. That statement is already mentioned.) |
|||
Line 32: | Line 32: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Up tilt, down tilt (base [[hitbox]]), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), and up smash (except tipped) all deal less damage than in ''Brawl''.}} | *{{nerf|Up tilt, down tilt (base [[hitbox]]), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), and up smash (except tipped) all deal less damage than in ''Brawl''.}} | ||
*{{nerf|Jab now comes out one [[frame]] later | *{{nerf|Jab now comes out one [[frame]] later and has slightly more ending lag.}} | ||
*{{nerf|Forward tilt comes out one frame later. Additionally, it now ends on frame 39 instead of 35.}} | *{{nerf|Forward tilt comes out one frame later. Additionally, it now ends on frame 39 instead of 35.}} | ||
*{{nerf|Up tilt has 2 more frames of ending lag.}} | *{{nerf|Up tilt has 2 more frames of ending lag.}} | ||
Line 42: | Line 41: | ||
*{{buff|Up smash has a slightly larger hitbox radius overall.}} | *{{buff|Up smash has a slightly larger hitbox radius overall.}} | ||
*{{buff|Back hit of sweet-spotted down smash is stronger. It also deals slightly more damage.}} | *{{buff|Back hit of sweet-spotted down smash is stronger. It also deals slightly more damage.}} | ||
*{{nerf|Front hit of down smash is weaker, especially the sweetspot. Uncharged tipped down smash can no longer KOing until around 150%, while non-tipped can no longer KO reliably. Both hits last 2 frames instead of 3.}} | |||
*{{nerf|Front hit of down smash is weaker, especially the sweetspot. Uncharged tipped down smash can no longer KOing until around 150%, while non-tipped can no longer KO reliably. | |||
===Aerial attacks=== | ===Aerial attacks=== |