Clone: Difference between revisions

(How the hell did this "Roy is stronger" myth get onto a SmashWiki page?)
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|{{SSBB|Captain Falcon}}||{{SSBB|Ganondorf}}||Ganondorf's forward tilt, down tilt, up smash, up throw, and side special are now unique, along with other attacks receiving an alteration in animation, such as Ganondorf's dashing animation, up tilt, down smash, neutral aerial, down aerial, [[Warlock Punch]], [[Dark Dive]], and [[Wizard's Foot]]. His final smash is also unique, where he transforms into [[Beast Ganon]]. Ganondorf now also has different animations for general things such as dashing. However, other standard attacks, such as forward smash, up aerial, forward throw, back throw, and down throw, are near identical in animation/function, and their special moves outside their forward special and final smash are identical or near identical in function. Other differences they had in ''Melee'' not addressed here still exist in ''Brawl''.  
|{{SSBB|Captain Falcon}}||{{SSBB|Ganondorf}}||Ganondorf's forward tilt, down tilt, up smash, up throw, and side special are now unique, along with other attacks receiving an alteration in animation, such as Ganondorf's dashing animation, up tilt, down smash, neutral aerial, down aerial, [[Warlock Punch]], [[Dark Dive]], and [[Wizard's Foot]]. His final smash is also unique, where he transforms into [[Beast Ganon]]. Ganondorf now also has different animations for general things such as dashing. However, other standard attacks, such as forward smash, up aerial, forward throw, back throw, and down throw, are near identical in animation/function, and their special moves outside their forward special and final smash are identical or near identical in function. Other differences they had in ''Melee'' not addressed here still exist in ''Brawl''.  
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|{{SSBB|Ness}}||{{SSBB|Lucas}}||Lucas' standard attacks are unique with the exception of his down tilt and forward smash (while they have some alteration to their animations and physics, they are identical in function to Ness's). Their special moves however, are very similar in name and appearance, while having similar mechanics but differing functioning. [[PK Freeze]] freezes opponents instead of being a very powerful vertical KO move like [[PK Flash]]. Lucas' PK Fire differs to the point where it can be argued to not be cloned, as it's a single hit projectile that knocks opponents away, while Ness' hits multiple times and traps opponents (additionally, Lucas fires his PK Fire with a different animation, and Ness can fire his down diagonally in the air). Lucas' PK Thunder can go through opponents while Ness' can't, and his PK Thunder 2 is a multi-hitting move, while Ness' hits once. However, while the similarity in their moveset can be argued to not be quite enough to label them as semi-clones, they have very similar physics, with them having identical size, shape, weight, and falling speed. They additionally both suffer from 10 additional frames of lag when being [[grab release]]d that no other characters in ''Brawl'' suffer from.
|{{SSBB|Ness}}||{{SSBB|Lucas}}||Lucas' standard attacks are unique with the exception of his down tilt, forward smash , and up aerial (while the down tilt has a different animation, and Lucas' forward smash utilises a different type of weapon, they are identical in function to Ness's). Their special moves however, are very similar in name and appearance, while having similar mechanics but differing functioning. [[PK Freeze]] freezes opponents instead of being a very powerful vertical KO move like [[PK Flash]]. Lucas' PK Fire differs to the point where it can be argued to not be cloned, as it's a single hit projectile that knocks opponents away, while Ness' hits multiple times and traps opponents (additionally, Lucas fires his PK Fire with a different animation, and Ness can fire his down diagonally in the air). Lucas' PK Thunder can go through opponents while Ness' can't, and his PK Thunder 2 is a multi-hitting move, while Ness' hits once. However, while the similarity in their moveset can be argued to not be quite enough to label them as semi-clones, they have very similar physics, with them having identical size, shape, weight, and falling speed. They additionally both suffer from 10 additional frames of lag when being [[grab release]]d that no other characters in ''Brawl'' suffer from.
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