Sweet spot (hitbox): Difference between revisions

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*[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]].
*[[Luigi]]'s [[Super Jump Punch]] in every game has a sweet spot just before he jumps near the center of his elbow. If this hits an opponent, they will take extremely high damage and knockback, with [[flame]] damage and a distinctive '[[ping]]' noise, called the [[Fire Jump Punch]].
*In both ''Melee'' and ''Brawl'', nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in both games.
*In both ''Melee'' and ''Brawl'', nearly all of [[Marth]]'s attacks have a sweetspot on the tip of the sword, referred to as a tipper. This is especially noticeable in his [[forward smash]], which is one of the weakest forward smashes when untipped, but one of the strongest when tipped in both games.
**In ''Melee'', Marth's [[clone]], Roy, is the opposite, with nearly all of his attacks having a sweet spot at the center of the sword.
**In ''Melee'', Marth's [[clone]], Roy, is the opposite, with nearly all of his attacks having a sweet spot at the hilt of the sword.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial. The Knee is one of the strongest horizontal [[KO]] moves in ''Melee'' and ''[[Brawl]]'', giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is much harder to land in ''Brawl'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Captain Falcon]]'s [[Knee Smash]] forward aerial. The Knee is one of the strongest horizontal [[KO]] moves in ''Melee'' and ''[[Brawl]]'', giving massive knockback when sweet spotted and an [[electric]] effect, but it is extremely weak when sour spotted. The sweet spot is much harder to land in ''Brawl'' than in ''Melee'', due to slightly less hitbox duration and the player now having to land a specific hitbox, as the back hitbox of the knee is another sour spot.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they deal extremely low knockback and damage.
*[[Zelda]]'s forward and backward aerials in ''Melee'' and ''Brawl'', known as the [[Lightning Kick]]s, deal extreme horizontal knockback with an electrical effect if the tip of Zelda's foot is landed. Otherwise, they deal extremely low knockback and damage.
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