Blast through: Difference between revisions

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Another theory that [[User:bobertbojo2|bobertbojo2]] came up with is that The high speeds will make it so that in one frame the character is in front of the wall, and in the next frame, they are (or would be) behind it, so the game doesn't realize that it's there.
Another theory that [[User:bobertbojo2|bobertbojo2]] came up with is that The high speeds will make it so that in one frame the character is in front of the wall, and in the next frame, they are (or would be) behind it, so the game doesn't realize that the wall is there.  this glitch would almost never occur in normal gameplay, and would be very hard to program out of the game.




[[Category:Glitches]]
[[Category:Glitches]]