Stamina Mode: Difference between revisions

32 bytes added ,  11 months ago
Better to make the full link visible
m (I'm not sure if that needs to be mentioned here, as this page is primarily about the mode)
Tag: Undo
(Better to make the full link visible)
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:SSBU stamina battle.jpg|thumb|300px|Stamina Mode in ''Ultimate''.]]
[[File:SSBU stamina battle.jpg|thumb|300px|Stamina Mode in ''Ultimate''.]]
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]]. For the actual stat held by characters in this mode, see [[Hit Points]].''
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina]]. For the actual stat held by characters in this mode, see [[hit points]].''
'''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and some [[spirit]] battles.
'''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and some [[spirit]] battles.


In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are KO'd, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. From ''Melee'' to ''SSB4'', characters in Stamina only have a single life, but in ''Ultimate'', the mode can be used with [[stock]]s; when a character reaches 0 HP, they will be [[Instant KO|instantly KO'd]] and [[revival platform|respawn]] for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backward or on their knees; otherwise, they will simply begin [[tumbling]] outside of player control, entering their prone state when landing on solid ground.
In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are KO'd, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. From ''[[Super Smash Bros. Melee]]'' to ''[[Super Smash Bros. 4]]'', characters in Stamina only have a single life, but in ''Ultimate'', the mode can be used with [[stock]]s; when a character reaches 0 HP, they will be [[Instant KO|instantly KO'd]] and [[revival platform|respawn]] for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backward or on their knees; otherwise, they will simply begin [[tumbling]] outside of player control, entering their prone state when landing on solid ground.


Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. In ''SSB4'', defeated characters can also be eliminated completely if the victim is trapped in certain hazards such as [[Danger Zone]]s. Any helper characters, such as [[Pikmin (species)|Pikmin]], will still stay next to the knocked-out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]], and the partner [[Ice Climbers|Ice Climber]] in ''Ultimate'', who will be KO'd alongside the leader. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield.
Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. In ''SSB4'', defeated characters can also be eliminated completely if the victim is trapped in certain hazards such as [[Danger Zone]]s. Any helper characters, such as {{b|Pikmin|species}}, will still stay next to the knocked-out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]], and the partner [[Ice Climbers|Ice Climber]] in ''Ultimate'', who will be KO'd alongside the leader. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield.


[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.
[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.
Line 21: Line 21:


===In ''Brawl''===
===In ''Brawl''===
''Brawl'' once again offers Stamina mode in the game's Special Smash mode, Special Brawl. Players can now select their starting HP individually via the Handicap option, allowing increments of 10 between 10 HP and 300 HP, as well as only 1 HP. ''Brawl''{{'}}s 1HP setting allows for lightning-quick games with no legitimate winner if all players also have the [[flower]] status on them: all fighters will be KO'd at the same time, forcing the game to select a random winner.[https://www.youtube.com/watch?v=Rh4bWHxvZHY]
''[[Super Smash Bros. Brawl]]'' once again offers Stamina mode in the game's Special Smash mode, Special Brawl. Players can now select their starting HP individually via the Handicap option, allowing increments of 10 between 10 HP and 300 HP, as well as only 1 HP. ''Brawl''{{'}}s 1HP setting allows for lightning-quick games with no legitimate winner if all players also have the [[flower]] status on them: all fighters will be KO'd at the same time, forcing the game to select a random winner.<ref>[https://www.youtube.com/watch?v=Rh4bWHxvZHY]</ref>


The addition of [[Final Smash]]es affect the bodies of fighters KO'd by one: if the victim is trapped in a "trapping" Final Smash such as {{SSBB|Ike}}'s [[Great Aether]] or {{SSBB|Link}}'s [[Triforce Slash]], the character will be "dropped out" from the move once their health is depleted.
The addition of [[Final Smash]]es affect the bodies of fighters KO'd by one: if the victim is trapped in a "trapping" Final Smash such as {{SSBB|Ike}}'s [[Great Aether]] or {{SSBB|Link}}'s [[Triforce Slash]], the character will be "dropped out" from the move once their health is depleted.
Line 61: Line 61:
Stamina Mode Melee.png|Stamina Mode in ''Melee''.
Stamina Mode Melee.png|Stamina Mode in ''Melee''.
Stamina Brawl.png|Stamina Mode in ''Brawl''.
Stamina Brawl.png|Stamina Mode in ''Brawl''.
File:Stamina SmashRun.png|Stamina Mode in ''Super Smash Bros. for 3DS'' as a possible final battle for Smash Run
Stamina SmashRun.png|Stamina Mode in ''Super Smash Bros. for 3DS'' as a possible final battle for Smash Run
File:Stamina Wii U.jpg|Stamina  Mode in ''Super Smash Bros. for Wii U''.
Stamina Wii U.jpg|Stamina  Mode in ''Super Smash Bros. for Wii U''.
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}}'s HP is depleted in ''Ultimate'', which results in an instant KO.
Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}}'s HP is depleted in ''Ultimate'', which results in an instant KO.
</gallery>
</gallery>
Line 68: Line 68:
===Audio clips===
===Audio clips===
<gallery>
<gallery>
File:SSBU Vc mario knockout.wav|thumb|An example of unusual Stamina KO voice clip in ''Ultimate''; in this case, {{SSBU|Mario}}, with his high knockback voice clip is used instead of his regular KO voice clip.
SSBU Vc mario knockout.wav|thumb|An example of unusual Stamina KO voice clip in ''Ultimate''; in this case, {{SSBU|Mario}}, with his high knockback voice clip is used instead of his regular KO voice clip.
</gallery>
</gallery>


Line 98: Line 98:
*In ''Ultimate'', if a fighter has a full [[Final Smash Meter]] upon losing their last stock, it will only partially empty (as it normally does upon being KO'd) once they explode a few seconds later.
*In ''Ultimate'', if a fighter has a full [[Final Smash Meter]] upon losing their last stock, it will only partially empty (as it normally does upon being KO'd) once they explode a few seconds later.
*[[Recoil damage]] allows the user to [[self-destruct|KO themselves]] in Stamina Mode. This includes attacks such as {{SSBU|Pichu}}'s electric moves (except [[Volt Tackle]]), and {{SSBU|Incineroar}}'s failed [[Alolan Whip]]. If the self-KOing user also happens to KO a remaining opponent with said move, the game will consider it a tie and move to [[Sudden Death]].
*[[Recoil damage]] allows the user to [[self-destruct|KO themselves]] in Stamina Mode. This includes attacks such as {{SSBU|Pichu}}'s electric moves (except [[Volt Tackle]]), and {{SSBU|Incineroar}}'s failed [[Alolan Whip]]. If the self-KOing user also happens to KO a remaining opponent with said move, the game will consider it a tie and move to [[Sudden Death]].
*In ''Ultimate'', if {{SSBU|Sora}} is the fighter to land the final blow, a special slow motion effect goes into place while the camera pans around and fades into white, referencing the visual effects that play when defeating a Boss in the ''{{uv|Kingdom Hearts}}'' series.
*In ''Ultimate'', if {{SSBU|Sora}} is the fighter to land the final blow, a special slow motion effect goes into place while the camera pans around and fades into white, referencing the visual effects that play when defeating a Boss in the {{uv|Kingdom Hearts}} series.


==References==
==References==
30,437

edits