Marth (SSBU)/Down special: Difference between revisions

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(Importing a basic description from the Melee version, with commentary on a common pitfall.)
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[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]]
{{competitive expertise}}
==Overview==
==Overview==
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''', a move that involves posing for a couple of seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]], because these moves put out hitboxes which trigger the counterattack. However, some moves which put out these hitboxes may also move these characters too quickly. An example is {{SSBU|Sephiroth}}, whose uncharged up special moves him past Marth at the point a Marth facing Sephiroth would ordinarily counterattack. In this scenario, turn around first before activating Counter, and you may have better success gimping such characters.
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play.
 
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used.


==Hitboxes==
==Hitboxes==
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