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(Importing a basic description from the Melee version, with commentary on a common pitfall.) |
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[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | [[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | ||
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | [[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | ||
==Overview== | ==Overview== | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''' | Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. | ||
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used. | |||
==Hitboxes== | ==Hitboxes== |
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