Poison Mushroom: Difference between revisions

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Tiny battles appear as a feature in ''Melee's'' [[Special Smash]] and in later games onward, where all fighters become tiny under the permanent effects of a Poison Mushroom. In ''Brawl's'' Tiny [[Special Brawl]], direct attacks deal around 0.48x their normal damage, and pitch can now be altered further. In ''Smash 4's'' Tiny Special Smash, fighters still deal 0.48x their normal damage with their direct attacks. If players acquire a Poison Mushroom in that game mode, their direct attacks will deal 0.34x their normal damage. In a Giant Special Smash, acquiring a Poison Mushroom lowers a fighter's damage multiplier to 0.92x.
Tiny battles appear as a feature in ''Melee's'' [[Special Smash]] and in later games onward, where all fighters become tiny under the permanent effects of a Poison Mushroom. In ''Brawl's'' Tiny [[Special Brawl]], direct attacks deal around 0.48x their normal damage, and pitch can now be altered further. In ''Smash 4's'' Tiny Special Smash, fighters still deal 0.48x their normal damage with their direct attacks. If players acquire a Poison Mushroom in that game mode, their direct attacks will deal 0.34x their normal damage. In a Giant Special Smash, acquiring a Poison Mushroom lowers a fighter's damage multiplier to 0.92x.


Also, in ''Ultimate's'' spirit battles, players can battle a puppet fighter that is either tiny or occasionally becomes tiny.
Also, in ''Ultimate's'' Spirit Battles, players can battle a puppet fighter that is either tiny or occasionally becomes tiny.
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*In ''Brawl'', [[Pikmin Throw]] uniquely won’t change pitch upon growing or shrinking.
*In ''Brawl'', [[Pikmin Throw]] uniquely won’t change pitch upon growing or shrinking.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''Ultimate'', the sounds of tiny opponents in several spirit battles may play at their normal pitch instead of sped up as usual for unknown reasons. This appears to happen frequently when the [[conditions]] "The enemy is tiny" and/or "Tiny [character]" are not listed on the spirit battle preview screen; an example can be seen with the tiny {{SSBU|Zelda}} puppet fighter appears in the [[List of spirits (The Legend of Zelda series)#Young Zelda|Young Zelda]] spirit battle. This is also true for the spirit battles involving giant puppet fighters.
*In ''Ultimate'', the sounds of tiny opponents in several Spirit Battles may play at their normal pitch instead of sped up as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is tiny" and/or "Tiny [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the tiny {{SSBU|Zelda}} puppet fighter appears in the [[List of spirits (The Legend of Zelda series)#Young Zelda|Young Zelda]] Spirit Battle. This is also true for the Spirit Battles involving giant puppet fighters.


{{SSBMItems}}
{{SSBMItems}}
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