Forward smash: Difference between revisions

(Woah neat another standard-move reflect →‎Notable forward smashes)
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*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah", is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, and {{SSBU|Hero}} with a crit. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.  
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah", is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|Kazuya}}, {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, and {{SSBU|Hero}} with a crit. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.  
*[[Wii Fit Trainer]]’s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Wii Fit Trainer]]’s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
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