Crumple: Difference between revisions

302 bytes added ,  2 years ago
Added extra details about the crumple effect and corrected a slightly incorrect detail. Added a link to Floor for Floor Attacks. The window for vulnerability after a crumple should be recorded for each move, as Focus Attack levels 2 and 3 have different vulnerability windows, for instance
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(Added extra details about the crumple effect and corrected a slightly incorrect detail. Added a link to Floor for Floor Attacks. The window for vulnerability after a crumple should be recorded for each move, as Focus Attack levels 2 and 3 have different vulnerability windows, for instance)
Tag: Mobile edit
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==Overview==
==Overview==
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes, in which the fighter is automatically returned to their standing position.
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation is end, the fighter is in the state of a missed tech, and can do a [[Floor|Floor Attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  


Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
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