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From ''[[Super Smash Bros. Brawl]]'' onward, however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. This change may have been done because, in time mode, a player on the verge of getting KO'd could just SD to avoid giving a point to another player, and the new way of counting SDs prevents this behavior. | From ''[[Super Smash Bros. Brawl]]'' onward, however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire [[stock]] or for three entire minutes, as touching the ground after being hit does not automatically reset their KO property. Therefore, a character can be hit by any attack (or even be [[Footstool Jump]]ed off of), return to the stage, continue to play for a while, and intentionally KO themselves, but it will not count as an SD. Players, however, will often refer to any fall that is clearly the player's own fault as a self-destruct, regardless of whether the game counts it as such. This change may have been done because, in time mode, a player on the verge of getting KO'd could just SD to avoid giving a point to another player, and the new way of counting SDs prevents this behavior. | ||
During [[Time]] battles in ''[[Super Smash Bros. Ultimate]]'', although SDs are tallied separately from falls in the results screen, the opponent in a 1-on-1 battle is still awarded a point for KOing the fighter who SD'd. This does not happen in Stock battles, nor in Time battles with more than two fighters present. | |||
Moves with high self-destruction risks may be [[Marth]] and [[Lucina]]'s [[Critical Hit]] ([[Roy]] does not have this problem), [[Bowser]]'s [[Flying Slam]] (if Bowser and his target go over the ledge), [[Ike]]'s [[Great Aether]] if there is no platform in the middle to stop his descent, [[Robin]]'s [[Nosferatu]], and [[Kirby]]'s [[Inhale]] off the ledge (if Kirby gets a hold of his target, causing a [[Sacrificial KO]]). The [[Hero]]'s Kamikazee technique with his [[Command Selection]] is notable for forcing a self-destruct, being the only move to do so. | Moves with high self-destruction risks may be [[Marth]] and [[Lucina]]'s [[Critical Hit]] ([[Roy]] does not have this problem), [[Bowser]]'s [[Flying Slam]] (if Bowser and his target go over the ledge), [[Ike]]'s [[Great Aether]] if there is no platform in the middle to stop his descent, [[Robin]]'s [[Nosferatu]], and [[Kirby]]'s [[Inhale]] off the ledge (if Kirby gets a hold of his target, causing a [[Sacrificial KO]]). The [[Hero]]'s Kamikazee technique with his [[Command Selection]] is notable for forcing a self-destruct, being the only move to do so. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
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