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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's throws being based on ''Ball''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's throws being based on ''Ball''. | ||
*The minion fighters' spherical shape and Ball items reference the balls in ''Ball'', with the number of minion fighters referencing the total number of balls used in the game. | *The minion fighters' spherical shape and Ball items reference the balls in ''Ball'', with the number of minion fighters referencing the total number of balls used in the game. | ||
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'''Other trivia:''' | |||
*This spirit's Grab battle type and Thrown Items ↑ effect references the game of ''Ball'' where the player must juggle the balls without letting any of them fall on the ground. | *This spirit's Grab battle type and Thrown Items ↑ effect references the game of ''Ball'' where the player must juggle the balls without letting any of them fall on the ground. | ||
*In World of Light, the Ball spirit located on Dharkon's side in the Final Battle map, referencing Mr. Game & Watch, the character who uses Ball, being made of Shadow Bugs, the dark primordial substance of Subspace, with the balls resembling the Shadow Bugs. | *In World of Light, the Ball spirit located on Dharkon's side in the Final Battle map, referencing Mr. Game & Watch, the character who uses Ball, being made of Shadow Bugs, the dark primordial substance of Subspace, with the balls resembling the Shadow Bugs. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's up special being based on ''Fire''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's up special being based on ''Fire''. | ||
*The stage represents the main setting of ''Fire'', along with the characters from ''Fire'' appearing as stage elements. | *The stage represents the main setting of ''Fire'', along with the characters from ''Fire'' appearing as stage elements. | ||
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'''Other trivia:''' | |||
*This spirit's Lava-Floor Immunity effect references the game of ''Fire'' where the firemen must save the people from a burning building by bouncing them to the ambulance without letting any of the people fall on the ground. | *This spirit's Lava-Floor Immunity effect references the game of ''Fire'' where the firemen must save the people from a burning building by bouncing them to the ambulance without letting any of the people fall on the ground. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side special being based on ''Judge''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side special being based on ''Judge''. | ||
*The overall total number of fighters in this spirit battle is 9, referencing the number 9 featured in this spirit's artwork. | *The overall total number of fighters in this spirit battle is 9, referencing the number 9 featured in this spirit's artwork. | ||
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'''Other trivia:''' | |||
*This spirit's Attack battle type and Critical Hit ↑ effect references the game of ''Judge'' where each player is given a random number and the player with the highest number must strike the opponent. This also references how, in the ''Super Smash Bros.'' series, the number 9 used in [[Judge]] can land a critical hit on an opponent. | *This spirit's Attack battle type and Critical Hit ↑ effect references the game of ''Judge'' where each player is given a random number and the player with the highest number must strike the opponent. This also references how, in the ''Super Smash Bros.'' series, the number 9 used in [[Judge]] can land a critical hit on an opponent. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side tilt attack being based on ''Lion''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side tilt attack being based on ''Lion''. | ||
*The Incineroar minion fighter references the Lion in the titular game. | *The Incineroar minion fighter references the Lion in the titular game. | ||
*The stage's layout represents the main setting of ''Lion''. | *The stage's layout represents the main setting of ''Lion''. | ||
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'''Other trivia:''' | |||
*This spirit's Shield type references the game of ''Lion'' where the player must prevent the caged Lion from escaping. | *This spirit's Shield type references the game of ''Lion'' where the player must prevent the caged Lion from escaping. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's back air attacks being based on ''Turtle Bridge''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's back air attacks being based on ''Turtle Bridge''. | ||
*This spirit's Green Shell Equipped effect and the minion fighters represent the turtles from ''Turtle Bridge''. | *This spirit's Green Shell Equipped effect and the minion fighters represent the turtles from ''Turtle Bridge''. | ||
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'''Other trivia:''' | |||
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing the turtles in ''Turtle Bridge'' being living creatures. | *This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing the turtles in ''Turtle Bridge'' being living creatures. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side smash attack being based on ''Fire Attack''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side smash attack being based on ''Fire Attack''. | ||
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'''Other trivia:''' | |||
*This spirit's Shield battle type references the game of ''Fire Attack'' where the player must prevent the invading forces from burning down the fortress. | *This spirit's Shield battle type references the game of ''Fire Attack'' where the player must prevent the invading forces from burning down the fortress. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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*The Mr. Game & Watch puppet fighter references Mr. Game & Watch's down special being based on ''Oil Panic''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's down special being based on ''Oil Panic''. | ||
*The stage's layout represents the main setting of ''Oil Panic''. | *The stage's layout represents the main setting of ''Oil Panic''. | ||
*This spirit's Sticky-Floor Immunity effect and the Slippery Stage condition references the viscous and slippery nature of oil. | *This spirit's Sticky-Floor Immunity effect and the Slippery Stage condition references the viscous and slippery nature of oil. | ||
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'''Other trivia:''' | |||
*This spirit's Shield battle type references the game of ''Oil Panic'' where the player must prevent the oil from dripping onto the burners in the gas station. | *This spirit's Shield battle type references the game of ''Oil Panic'' where the player must prevent the oil from dripping onto the burners in the gas station. | ||
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