Bullet Arts: Difference between revisions

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'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].
'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].


Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring [[floor attack]]s, [[edge attack]], [[throw]]s, [[Bullet Climax]], downward [[After Burner Kick]], and [[Witch Time]]). The rapid firing can be held for a few seconds, and the bullets have moderate range.
Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring [[floor attack]]s, [[edge attack]], [[throw]]s, [[Bullet Climax]], [[After Burner Kick]], and [[Witch Twist]]). The rapid firing can be held for a few seconds, and the bullets have moderate range.


The bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.
The bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.


Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be slowed down by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character.
Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be countered by another player or by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character.
 
==Super Smash Bros. Ultimate==
- bullet arts now deal 0.6% each
- when looking at the hitboxes of the bullet arts, some of the bullet arts have a very small spike effect (the pink and purple ones). This can be useful to trap someone with Forward Air (Hit 3)(Bullet Arts).


==Origin==
==Origin==
Anonymous user