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(→Character-specific flaws: Better organizing Sheik's and Roy's list of AI flaws.) |
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| {{Head|Samus|g=SSBU|s=20px}} {{Head|Dark Samus|g=SSBU|s=20px}} | | {{Head|Samus|g=SSBU|s=20px}} {{Head|Dark Samus|g=SSBU|s=20px}} | ||
| Continues to use forward throw and back throw at percents where up throw would be capable of KOing a fighter. | | Continues to use forward throw and back throw at percents where up throw would be capable of KOing a fighter. | ||
|rowspan= | |rowspan=39|8.1.0 | ||
|- | |- | ||
| rowspan=23|{{Head|Sheik|g=SSBU|s=20px}} | | rowspan=23|{{Head|Sheik|g=SSBU|s=20px}} | ||
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| Fails to cover ledge get-up options with lingering moves such as neutral or back aerial. | | Fails to cover ledge get-up options with lingering moves such as neutral or back aerial. | ||
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| rowspan= | | rowspan=12|{{Head|Roy|g=SSBU|s=20px}} | ||
| Fails to combo off of neutral attack beyond very low percents, using random tilts or smash attacks without getting close to the opponent. | | Fails to combo off of neutral attack beyond very low percents, using random tilts or smash attacks without getting close to the opponent. | ||
Fails to punish shield breaks with Flare Blade, instead using a randomly chosen smash attack and often allowing the opponent to survive what would have been a guaranteed KO. | |- | ||
| Fails to punish shield breaks with Flare Blade, instead using a randomly chosen smash attack and often allowing the opponent to survive what would have been a guaranteed KO. | |||
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| Uses up throw more often than down throw for combos, never uses up throw to kill and instead uses back throw when the opponent is at KO percent. | | Uses up throw more often than down throw for combos, never uses up throw to kill and instead uses back throw when the opponent is at KO percent. |
edits