List of flaws in artificial intelligence (SSBU): Difference between revisions

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(→‎Character-specific flaws: Better organizing Sheik's and Roy's list of AI flaws.)
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| {{Head|Samus|g=SSBU|s=20px}} {{Head|Dark Samus|g=SSBU|s=20px}}
| {{Head|Samus|g=SSBU|s=20px}} {{Head|Dark Samus|g=SSBU|s=20px}}
| Continues to use forward throw and back throw at percents where up throw would be capable of KOing a fighter.
| Continues to use forward throw and back throw at percents where up throw would be capable of KOing a fighter.
|rowspan=38|8.1.0
|rowspan=39|8.1.0
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| rowspan=23|{{Head|Sheik|g=SSBU|s=20px}}
| rowspan=23|{{Head|Sheik|g=SSBU|s=20px}}
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| Fails to cover ledge get-up options with lingering moves such as neutral or back aerial.
| Fails to cover ledge get-up options with lingering moves such as neutral or back aerial.
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| rowspan=11|{{Head|Roy|g=SSBU|s=20px}}
| rowspan=12|{{Head|Roy|g=SSBU|s=20px}}
| Fails to combo off of neutral attack beyond very low percents, using random tilts or smash attacks without getting close to the opponent.  
| Fails to combo off of neutral attack beyond very low percents, using random tilts or smash attacks without getting close to the opponent.
Fails to punish shield breaks with Flare Blade, instead using a randomly chosen smash attack and often allowing the opponent to survive what would have been a guaranteed KO.
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| Fails to punish shield breaks with Flare Blade, instead using a randomly chosen smash attack and often allowing the opponent to survive what would have been a guaranteed KO.
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|-
| Uses up throw more often than down throw for combos, never uses up throw to kill and instead uses back throw when the opponent is at KO percent.
| Uses up throw more often than down throw for combos, never uses up throw to kill and instead uses back throw when the opponent is at KO percent.
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