Captain Olimar: Difference between revisions
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[[File:Olimar SSBU.png|thumb|right|Olimar, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Olimar SSBU.png|thumb|right|Olimar, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Olimar returns alongside every other fighter in ''Super Smash Bros. Ultimate'', this time as an unlockable character. Olimar is classified as fighter #40, and [[Alph]] returns as an [[Alternate costume (SSBU)#Olimar|alternate character]]. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage. Thanks to the Pikmin gaining overall higher damage outputs, improved grab utility, and [[transcendent priority]] when they are used for aerials, Olimar has become significantly better than in ''SSB4'' and gained impressive tournament results to reflect his improvements. | Olimar returns alongside every other fighter in ''Super Smash Bros. Ultimate'', this time as an unlockable character. Olimar is classified as fighter #40, and [[Alph]] returns as an [[Alternate costume (SSBU)#Olimar|alternate character]]. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage. Thanks to the Pikmin gaining overall higher damage outputs, improved grab utility, and [[transcendent priority]] when they are used for aerials, Olimar has become significantly better than in ''SSB4'' and gained impressive tournament results to reflect his improvements. | ||
(Smash battles, {{SSBU|Mario}}'s {{SSBU|Classic Mode}} unlock tree, and [[World of Light]]) designate it as one of the last characters encountered. | |||
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