Captain Olimar: Difference between revisions

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[[File:Olimar SSBU.png|thumb|right|Olimar, as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Olimar SSBU.png|thumb|right|Olimar, as he appears in ''Super Smash Bros. Ultimate''.]]
Olimar returns alongside every other fighter in ''Super Smash Bros. Ultimate'', this time as an unlockable character. Olimar is classified as fighter #40, and [[Alph]] returns as an [[Alternate costume (SSBU)#Olimar|alternate character]]. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage. Thanks to the Pikmin gaining overall higher damage outputs, improved grab utility, and [[transcendent priority]] when they are used for aerials, Olimar has become significantly better than in ''SSB4'' and gained impressive tournament results to reflect his improvements.
Olimar returns alongside every other fighter in ''Super Smash Bros. Ultimate'', this time as an unlockable character. Olimar is classified as fighter #40, and [[Alph]] returns as an [[Alternate costume (SSBU)#Olimar|alternate character]]. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage. Thanks to the Pikmin gaining overall higher damage outputs, improved grab utility, and [[transcendent priority]] when they are used for aerials, Olimar has become significantly better than in ''SSB4'' and gained impressive tournament results to reflect his improvements.
(Smash battles, {{SSBU|Mario}}'s {{SSBU|Classic Mode}} unlock tree, and [[World of Light]]) designate it as one of the last characters encountered.
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