Directional pad: Difference between revisions

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The '''directional pad''' (shortened '''d-pad''', officially '''+ Control Pad''') refers to the grey, cross-shaped group of buttons on the left side of the [[GameCube controller|GameCube]] and [[Nintendo 64 controller|Nintendo 64]] [[controller]]s, the varyingly-colored cross-shaped group of buttons located on the [[Wii Remote]], [[Classic Controller]], [[Nintendo 3DS]], [[Wii U GamePad]], and [[Wii U Pro Controller]], and grey, cross-shaped group of buttons on the left side of the [[Nintendo Switch Pro Controller]].  
The '''directional pad''' (shortened '''d-pad''', officially '''+ Control Pad''') refers to the grey, cross-shaped group of buttons on the left side of the [[GameCube controller|GameCube]] and [[Nintendo 64 controller|Nintendo 64]] [[controller]]s, the varyingly-colored cross-shaped group of buttons located on the [[Wii Remote]], [[Classic Controller]], [[Nintendo 3DS]], [[Wii U GamePad]], and [[Wii U Pro Controller]], and grey, cross-shaped group of buttons on the left side of the [[Nintendo Switch Pro Controller]].  


The [[Joy-Con]] have a group of four buttons in a diamond shape in the same place called the [[directional button|directional buttons]], with the same purpose. In ''[[Super Smash Bros.]]'', it serves no purpose other than menu navigation. In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a Wiimote, and reprises its role of taunts for any other controller. When using the Wii Remote with the [[Nunchuk]], pressing up will make the character [[jump]], while pressing sideways will make the character [[grab]] in specified direction, and pressing down will let the character [[shield]]. In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. In [[Ultimate]], the d-pad buttons are set to [[Taunts]] by default, but can be set to all other actions ([[Attack]], [[Special]], [[Jump]], [[Shield]] and [[Grab]]).
The [[Joy-Con]] have a group of four buttons in a diamond shape in the same place called the directional buttons, with the same purpose. In ''[[Super Smash Bros.]]'', it serves no purpose other than menu navigation. In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a Wiimote, and reprises its role of taunts for any other controller. When using the Wii Remote with the [[Nunchuk]], pressing up will make the character [[jump]], while pressing sideways will make the character [[grab]] in specified direction, and pressing down will let the character [[shield]]. In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. In [[Ultimate]], the d-pad buttons are set to [[Taunts]] by default, but can be set to all other actions ([[Attack]], [[Special]], [[Jump]], [[Shield]] and [[Grab]]).


When ''Super Smash Bros.'' is played on the [[Wii]] using a GameCube controller or Classic Controller, the d-pad is analogous to the N64 controller's [[L button]], used for the character's [[taunt]].
When ''Super Smash Bros.'' is played on the [[Wii]] using a GameCube controller or Classic Controller, the d-pad is analogous to the N64 controller's [[L button]], used for the character's [[taunt]].


In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref>
In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref>
In ''Ultimate'', when using Joy-Con (L) as a single Joy-Con held horizontally, the d-pad buttons are instead set to different actions, as the right button acts like an A button and is used for performing standard attacks, while the bottom button acts like a B button and is used for performing special attacks, and the top and left buttons act like X and Y buttons and are used for jumping


==Gallery==
==Gallery==
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