GameShark: Difference between revisions

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[[Image:Gameshark.png|250px|thumb|right|The result of using several GameShark codes simultaneously. Here, the device can make Non-playable characters playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and [[Giant Donkey Kong]] on [[Saffron City]].]]
[[Image:Gameshark.png|250px|thumb|right|The result of using several GameShark codes simultaneously. Here, the device can make [[non-playable character]]s playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and [[Giant Donkey Kong]] on [[Saffron City]].]]
[[File:GameShark64.jpg|thumb|left|A physical GameShark device for use with the ''Nintendo 64''.]]
[[File:GameShark64.jpg|thumb|left|A physical GameShark device for use with the ''Nintendo 64''.]]


The '''GameShark''' is a cheating device designed for the [[Nintendo 64]] console; it was not released for later Nintendo systems. GameShark is frequently used to hack ''[[Super Smash Bros]]'', similar to how the [[Action Replay]] is used to hack into ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the {{SSB|debug menu}}. Common examples include fighting in [[stages]] (such as {{SSB|Final Destination}}, the "demo" stage, or even beta versions of Kirby's level) and playing as a normally unplayable [[character]], such as [[Metal Mario]], {{SSB|Master Hand}}, [[Giant Donkey Kong]], or a member of the [[Fighting Polygon]]s.
The '''GameShark''' is a cheating device designed for the [[Nintendo 64]] console; it was not released for later Nintendo systems. GameShark is frequently used to hack ''[[Super Smash Bros]]'', similar to how the [[Action Replay]] is used to hack into ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Apart from simply cheating at the game, it is useful for accessing content that is not normally available, such as the {{SSB|debug menu}}. Common examples include fighting in [[stages]] (such as {{SSB|Final Destination}}, the "demo" stage, or even beta versions of Kirby's level) and playing as a normally non-playable character, such as [[Metal Mario]], {{SSB|Master Hand}}, [[Giant Donkey Kong]], or a member of the [[Fighting Polygon]]s.


It was orignally designed for the {{s|wikipedia|PlayStation}} and the {{s|wikipedia|Sega Saturn}}, but has been created for many other consoles.
It was orignally designed for the {{s|wikipedia|PlayStation}} and the {{s|wikipedia|Sega Saturn}}, but has been created for many other consoles.
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===Other Features===
===Other Features===
*Users have the ability to see the [[Congratulations screen]]s of every character in the game. However if they attempt to view the Congratulations screen of an [[unplayable character]] the game will [[game crash|crash]].
*Users have the ability to see the [[Congratulations screen]]s of every character in the game. However, if they attempt to view the Congratulations screen of a non-playable character, the game will [[game crash|crash]].
*Users can adjust  the [[damage]] percentage of every player.
*Users can adjust  the [[damage]] percentage of every player.
*Users can go to any stage of 1P mode.
*Users can go to any stage of 1P mode.
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