Talk:Clone/Archive 6: Difference between revisions

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::Can you show that the community at large (i.e. not just this wiki) uses the term "clone" differently like this in SSBU compared to the other games? Because I really don't want to complicate things further by having the same term mean two different things on one page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Dispenser 07:30, March 12, 2019 (EDT)
::Can you show that the community at large (i.e. not just this wiki) uses the term "clone" differently like this in SSBU compared to the other games? Because I really don't want to complicate things further by having the same term mean two different things on one page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Dispenser 07:30, March 12, 2019 (EDT)
:::Nope, I can't. The introduction of the echo concept will surely make people rethink their definition of what a clone is. But we probably need time to see where it will go, however this evolution can also start here. The pre/post ultimate separation was more of a broad idea, but the main point of my comment was that some of you seem to focus mostly on gameplay similarities while ignoring animations entirely when they talk about clones, while others put a bigger weight on having similars animation even if the move properties are vastly changed from the parent one. You don't seem to all have the same definition of what is a similar move... So, what is a cloned move ? A move with the exact same properties (frames, hitboxes, effects, ...) ? A move with the same animation, even without common properties ? Or both ? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 08:09, March 12, 2019 (EDT)
:::Nope, I can't. The introduction of the echo concept will surely make people rethink their definition of what a clone is. But we probably need time to see where it will go, however this evolution can also start here. The pre/post ultimate separation was more of a broad idea, but the main point of my comment was that some of you seem to focus mostly on gameplay similarities while ignoring animations entirely when they talk about clones, while others put a bigger weight on having similars animation even if the move properties are vastly changed from the parent one. You don't seem to all have the same definition of what is a similar move... So, what is a cloned move ? A move with the exact same properties (frames, hitboxes, effects, ...) ? A move with the same animation, even without common properties ? Or both ? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 08:09, March 12, 2019 (EDT)
::::Personally, I think the move can only be considered truly unique if the function is vastly different. For example, despite Electroshock Arm having a different move, all it does differently is launh at a lower angle. Roy’s Double edge dance is the same as Marth’s, despite having a different last hit. Meanwhile, Ganondorf’s entire moveset is completely different from Falcon’s in every way possible (frame data, damage, knockback, particle effects, etc.), with the exceptipn of his aerials,grabs, and two of his specials being the same in animation. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 11:39, March 13, 2019 (EDT)
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