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*Coincidentally, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but would become a playable character in ''Brawl''; this continued in ''Brawl'', where one of the random names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''. However, this could instead be referring to "[[Isaac]]" from {{uv|Golden Sun}}, as his Japanese name is Robin. (Amusingly, "Ike" also happens to be a diminutive of "Isaac".) | *Coincidentally, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but would become a playable character in ''Brawl''; this continued in ''Brawl'', where one of the random names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''. However, this could instead be referring to "[[Isaac]]" from {{uv|Golden Sun}}, as his Japanese name is Robin. (Amusingly, "Ike" also happens to be a diminutive of "Isaac".) | ||
**They are also both ''Fire Emblem'' characters. | **They are also both ''Fire Emblem'' characters. | ||
*One of the random names in {{forwiiu}} is "[[John|NOJOHNS]]". | *One of the random names in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' is "[[John|NOJOHNS]]". | ||
*Though it lacks customizable names, {{for3ds}} shows the [[Nintendo 3DS]] system's name in human players' damage display in addition to the character's name. | *Though it lacks customizable names, {{for3ds}} shows the [[Nintendo 3DS]] system's name in human players' damage display in addition to the character's name. | ||
**However, names over 8 characters will be shortened to the first 7 characters with an ellipsis at the end, which is strangely just as many characters as the maximum 10 characters. | **However, names over 8 characters will be shortened to the first 7 characters with an ellipsis at the end, which is strangely just as many characters as the maximum 10 characters. |
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