Crouch cancel: Difference between revisions

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Crouch cancelling functions similarly to ''Melee'', albeit toned down. The amount of knockback suffered by the user is reduced to 0.85× its initial value, and the amount of freeze frames suffered by the user is reduced to 0.67× its initial value.
Crouch cancelling functions similarly to ''Melee'', albeit toned down. Under normal circumstances, the amount of knockback suffered by the user is reduced to 0.85× its initial value, and the amount of freeze frames suffered by the user is reduced to 0.67× its initial value. However, size changing items seem to reduce the amount of knockback taken even further.


Although the technique's usefulness at low percents is limited, it is still fairly useful for survival at higher percents, especially with the more polarized knockback of smash attacks and other KO moves.
Although the technique's usefulness at low percents is limited, it is still fairly useful for survival at higher percents, especially with the more polarized knockback of smash attacks and other KO moves.


{{AllGames|Techniques}}
{{AllGames|Techniques}}
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