Belay: Difference between revisions

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Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana may also use the move alone to try and get back to Popo. Players typically use [[Squall Hammer]] when left with a single Climber.
Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana may also use the move alone to try and get back to Popo. Players typically use [[Squall Hammer]] when left with a single Climber.


In ''[[Super Smash Bros. Brawl]]'', Nana will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up Popo, acting as a [[tether recovery]]. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner.  
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', Nana will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up Popo, acting as a [[tether recovery]]. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner.  


A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to chaingrab any opponents who get past the edge-hog.
A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to chaingrab any opponents who get past the edge-hog.
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