Zelda (SSBU): Difference between revisions
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==Attributes== | ==Attributes== | ||
Zelda is a tall and floaty [[weight|lightweight]] | Zelda is a tall and floaty [[weight|lightweight]] character with overall slow mobility. While she has slightly above average [[air speed]], the 20th highest [[traction]], and a decent [[initial dash]], her jumping force and [[air acceleration]] are below average, and she has the 22nd slowest [[walk|walking speed]], the 16th slowest [[falling speed]], the 10th lowest [[gravity]], and is tied with {{SSBU|Byleth}} for the 9th slowest [[dash|dashing speed]] in the game. Zelda's attacks are based on magic, making most of them [[disjoint]]ed or otherwise large range attacks. They generally have quick startup; all of her attacks execute before frame 10 except for [[forward tilt]], [[up aerial]], [[down aerial]], and [[forward smash]]. Even though Zelda is classified as floaty and lightweight, most of her attacks have [[KO]] potential and impressive damage output; this in turn makes her power comparable to heavyweights. Due to these factors, a general term to portray her fighting style is a zoning glass cannon. | ||
Her [[neutral attack]] is a small burst of magical energy in front of her. It has decent range and good damage output before transitioning into a [[rapid jab]] of many magical bursts with a finishing hit. Forward tilt is a strong arm swipe with good range and little ending vulnerability. Forward tilt can also be angled up and down. [[Up tilt]] is a vertical, circular arm sweep with long duration and can be a useful anti-air and [[combo]] tool across most percentages of damage. [[Down tilt]] is a quick crouching kick that lasts surprisingly long and is good for many combo setups and 2-framing opponents. Her [[dash attack]] is a dual hand thrust with a burst of magic most powerful closest to her hands. It’s best used throughout combos to gain distance. | Her [[neutral attack]] is a small burst of magical energy in front of her. It has decent range and good damage output before transitioning into a [[rapid jab]] of many magical bursts with a finishing hit. Forward tilt is a strong arm swipe with good range and little ending vulnerability. Forward tilt can also be angled up and down. [[Up tilt]] is a vertical, circular arm sweep with long duration and can be a useful anti-air and [[combo]] tool across most percentages of damage. [[Down tilt]] is a quick crouching kick that lasts surprisingly long and is good for many combo setups and 2-framing opponents. Her [[dash attack]] is a dual hand thrust with a burst of magic most powerful closest to her hands. It’s best used throughout combos to gain distance. |