Hanenbow: Difference between revisions

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(if you're gonna do that, you forgot Garden of Hope, PAC-LAND and Pyrosphere.)
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The stage consists of multiple stems with leaves branching out on each stem. It also features the Hanenbows being fired at the stage's platforms, which make a musical note on contact depending on the angle of the platform. The platform's angle, position, and color can be changed by attacking them. Note that the branch on the left can't be stood on (although it serves as the {{SSBB|Pokémon Trainer}}'s platform). When all the leaves on the right-most tree are a dark red, a flower sprouts on top of the tree, making another sound effect. This is a key aspect in [[Event 28: Flower Blooms in the Echoes|an event match]] on the stage, as the flower must be sprouted while avoiding {{SSBB|Olimar}}'s attacks as {{SSBB|Peach}} to clear the event and unlock Hanenbow.
The stage consists of multiple stems with leaves branching out on each stem. It also features the Hanenbows being fired at the stage's platforms, which make a musical note on contact depending on the angle of the platform. The platform's angle, position, and color can be changed by attacking them. Note that the branch on the left can't be stood on (although it serves as the {{SSBB|Pokémon Trainer}}'s platform). When all the leaves on the right-most tree are a dark red, a flower sprouts on top of the tree, making another sound effect. This is a key aspect in [[Event 28: Flower Blooms in the Echoes|an event match]] on the stage, as the flower must be sprouted while avoiding {{SSBB|Olimar}}'s attacks as {{SSBB|Peach}} to clear the event and unlock Hanenbow.


This stage is the one of only two in ''Brawl'' where a character can't swim in its water, the other being [[Corneria]]. This stage is also the only one to have completely interactive music that cannot be altered in the music settings. Individual sound effects can be listened to in the [[Sound Test]], but an overall piece does not exist, outside of subtle ambient music
This stage is the one of only two in ''Brawl'' where a character can't swim in its water, the other being [[Corneria]]. This stage is also the only one to have completely interactive music that cannot be altered in the music settings. Individual sound effects can be listened to in the [[Sound Test]], but an overall piece does not exist, outside of subtle ambient music.


Interestingly, all characters in this stage and the stage itself are in 2D, like on the [[Flat Zone]] [[Flat Zone 2|line of]] [[Flat Zone X|stages.]]
Interestingly, all characters in this stage and the stage itself are in 2D, like on the [[Flat Zone]] [[Flat Zone 2|line of]] [[Flat Zone X|stages.]]
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