Game crash: Difference between revisions

966 bytes added ,  7 years ago
Source: My boyfriend's Project M setup. The microSD-to-SD adapter began going on the fritz, and it would crash the game all the freaking time.
(Source: My boyfriend's Project M setup. The microSD-to-SD adapter began going on the fritz, and it would crash the game all the freaking time.)
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Like in ''Melee'', however, a few glitches are still capable of causing crashes. The most infamous such glitch in ''Brawl'' is the grab-break glitch with {{SSBB|Yoshi}}, where if a player grabbed by Yoshi manages to break out of the grab before entering Yoshi's mouth, the game will instantly crash. While causing some debate in the professional ''Brawl'' community over how significant this glitch (to the point where some players wanted to ban Yoshi from tournament play), the crash is unlikely to occur in the middle of a tournament match, as the time between Yoshi's grab connecting and a character entering Yoshi's mouth is so small, it can only occur at extremely low damages and only with exorbitant [[mash]]ing skills. Another glitch capable of causing a crash is the [[Chain Jacket glitch]]; the game will invariably crash if {{SSBB|Sheik}} performs the glitch without having used a prior move. While this can occur in any match involving Sheik, a Sheik player would have to be intentionally invoking it to crash the game through it, thus the only tournament consequence of it would be the forced forfeit of the Sheik player causing it.  
Like in ''Melee'', however, a few glitches are still capable of causing crashes. The most infamous such glitch in ''Brawl'' is the grab-break glitch with {{SSBB|Yoshi}}, where if a player grabbed by Yoshi manages to break out of the grab before entering Yoshi's mouth, the game will instantly crash. While causing some debate in the professional ''Brawl'' community over how significant this glitch (to the point where some players wanted to ban Yoshi from tournament play), the crash is unlikely to occur in the middle of a tournament match, as the time between Yoshi's grab connecting and a character entering Yoshi's mouth is so small, it can only occur at extremely low damages and only with exorbitant [[mash]]ing skills. Another glitch capable of causing a crash is the [[Chain Jacket glitch]]; the game will invariably crash if {{SSBB|Sheik}} performs the glitch without having used a prior move. While this can occur in any match involving Sheik, a Sheik player would have to be intentionally invoking it to crash the game through it, thus the only tournament consequence of it would be the forced forfeit of the Sheik player causing it.  


Like ''Melee'', ''Brawl'' can also crash if the disc becomes damaged, though hacks exist that can allow for data to be loaded via an SD card or USB flash drive. In many cases, the use of such hacks can actually decrease load times, due to flash memory being considerably faster compared to reading data off ''Brawl's'' double-layered DVD.
Like ''Melee'', ''Brawl'' can also crash if the disc becomes damaged, though hacks exist that can allow for data to be loaded via an SD card or USB flash drive. In many cases, the use of such hacks can actually decrease load times, due to flash memory being considerably faster compared to reading data off ''Brawl's'' double-layered DVD. That said, disruption of these connections can still cause crashes, as the game can no longer properly read data from its original source. Gameplay mods of ''Brawl'', such as ''[[Project M]]'', can also crash if the connection between the SD card and the Wii is disrupted.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
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For digital copies of the game, crashes can occur if the data saved onto the either the 3DS's SD card or the Wii U's internal memory is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247 occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907 have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital replacing the console itself].
For digital copies of the game, crashes can occur if the data saved onto the either the 3DS's SD card or the Wii U's internal memory is corrupted; in this case, an online service offered by Nintendo allows the player to verify the integrity of the game's data and redownload the appropriate files to replace corrupted data. The 3DS version has also been reported to [http://smashboards.com/threads/has-anyone-had-the-3ds-crash-during-smash-run.377247 occasionally crash] in [[Smash Run]]; some 3DS consoles also [http://smashboards.com/threads/updated-daily-partial-fix-an-error-has-occurred-forcing-the-software-to-close.370907 have problems] running the game, with the fix focusing on [http://www.reddit.com/r/smashbros/comments/2kvamu/update_on_ssb4_crashing_physical_copy_not_digital replacing the console itself].
==In tournament play==
While rare, game crashes can occur in tournaments, and some rulings exist as to what the appropriate course of action is. If a game crash was caused by a player, the offending player is generally considered to have lost either the match or the set, as it can be considered an extreme form of [[stalling]], and some tournaments may even disqualify such players. No official ruling exists in the rarer case of "act of God" crashes where neither player may be considered responsible. In most tournaments, the match is often restarted with the same characters on the same stage, with players [[self-destruct]]ing to get stocks back to what they were when the game crashed.


[[Category:Glitches (SSB)]]
[[Category:Glitches (SSB)]]