Samus Aran: Difference between revisions

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==Trivia==
==Trivia==
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*Samus is the only character with a team-based costume color (from [[Team Battle]]) that changes between games. In ''SSB'' and ''Melee'', Samus wears her default costume when she is on the red team. However in ''Brawl'', she is unable to wear her default costume. In ''Brawl'', since the normal Samus's default costume is orange and the Zero Suit's default costume is cyan; her pink costume is used instead. It is done that way so it gives both her normal and Zero Suit colors which relate to red if on the red team.
*Samus is the only character with a team-based costume color (from [[Team Battle]]) that changes between games. In ''SSB'' and ''Melee'', Samus wears her default costume when she is on the red team. However in ''Brawl'', she is unable to wear her default costume. In ''Brawl'', since the normal Samus's default costume is orange and the Zero Suit's default costume is cyan; she wears her pink costume (the pink one for the normal Samus) instead. It is done that way so it gives both her normal and Zero Suit colors which relate to red if on the red team.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.
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