Super Scope: Difference between revisions

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The Super Scope features as a collectible trophy, unlocked as one of the 100+ trophies that can be collected randomly during normal play, such as in the [[Trophy Lottery]] and throughout the various Single-player Regular Matches. It reads as follows:
The Super Scope features as a collectible trophy, unlocked as one of the 100+ trophies that can be collected randomly during normal play, such as in the [[Trophy Lottery]] and throughout the various Single-player Regular Matches. It reads as follows:


:'''Super Scope'''  
:'''Super Scope'''
:A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. (Super Scope 9/92)
:A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. (Super Scope 9/92)


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The Super Scope was confirmed to make a return appearance in ''Brawl'' in [http://www.smashbros.com/en_us/howto/technique/technique01.html this update] to [[Super Smash Bros. Dojo!!]]. It is intact with all its features from the previous game. The Super Scope, as with all other projectile weapons in the game, has received a universal modification, however: Now characters shooting with the Scope can freely move and jump about while in the act of shooting, no longer forced to remain stationary. There is a glitch that can be done involving Meta Knight's Final Smash and the Super Scope. If a character is shooting then gets stuck under the cape, it results in having the character go to a character model position.
The Super Scope was confirmed to make a return appearance in ''Brawl'' in [http://www.smashbros.com/en_us/howto/technique/technique01.html this update] to [[Super Smash Bros. Dojo!!]]. It is intact with all its features from the previous game. The Super Scope, as with all other projectile weapons in the game, has received a universal modification, however: Now characters shooting with the Scope can freely move and jump about while in the act of shooting, no longer forced to remain stationary. There is a glitch that can be done involving Meta Knight's Final Smash and the Super Scope. If a character is shooting then gets stuck under the cape, it results in having the character go to a character model position.


A variant design is also wielded by the [[Scope Primid]] enemy in the [[Subspace Emissary]]. Unlike normal Super Scope items, the Primids can fire these versions vertically.
A variant design is also wielded by the [[Scope Primid]] enemy in the [[Subspace Emissary]]. Unlike normal Super Scope items, the Primids can fire these versions vertically.


===Trophy Description===
===Trophy Description===
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{{SSBMItems}}
{{SSBMItems}}
{{SSBBItems}}
{{SSBBItems}}
[[Category: Items (SSBM)]]
[[Category: Items (SSBM)]]
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