Shieldstun: Difference between revisions

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In ''Smash 4'', shieldstun was originally thought to have been reduced again from ''Brawl'', although further testing has since shown this to be false. The working formula for frames of shieldstun in ''Smash 4'' prior to patch [[1.1.1]] was originally: '''X / 2.56''' rounded down (shield damage dealt by the move is not factored into this formula), which results in barely higher shieldstun compared to ''Brawl'' [http://smashboards.com/threads/mechanics-techniques-discussion.368206/page-40].
In ''Smash 4'', shieldstun was originally thought to have been reduced again from ''Brawl'', although further testing has since shown this to be false. The working formula for frames of shieldstun in ''Smash 4'' prior to patch [[1.1.1]] was originally: '''X / 2.56''' rounded down (shield damage dealt by the move is not factored into this formula), which results in barely higher shieldstun compared to ''Brawl'' [http://smashboards.com/threads/mechanics-techniques-discussion.368206/page-40].


However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.75) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving powerful  projectiles less shieldstun, while giving weaker ones more.
However, following the aforementioned patch, shieldstun from non-[[projectile]] attacks was increased dramatically, to the point of being higher than in ''Melee''. The new formula is: '''(X / 1.72) + 2''' rounded down. For projectiles, however, the formula is now '''(X / 3.5) + 2''', giving powerful  projectiles less shieldstun, while giving weaker ones more.


Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch.
Although the increased shieldstun makes attacks safer on shield than in the game's initial release, attacks in ''Smash 4'' tend to have less favorable [[autocancel]] windows and push shielding characters a shorter distance than in ''Brawl'', reducing their safety; these factors may have been responsible for many thinking that shieldstun had been decreased prior to the patch.


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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