Jigglypuff (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Despite being ranked as the third worst character in ''[[Brawl]]'', Jigglypuff has received a mix of buffs and nerfs (both directly and indirectly) in the transition to ''SSB4''. However, even in spite of its powerful moves receiving even more strength, it was ultimately nerfed due to its most critical flaws from ''Brawl'' not being addressed, but rather worsened, while its few strengths (such as its air game and edgeguarding ability) have been nerfed.
Despite being ranked as the third worst character in ''[[Brawl]]'', Jigglypuff has received a mix of buffs and nerfs (both directly and indirectly) in the transition to ''SSB4''. However, in spite of its powerful moves receiving even more strength, it was ultimately nerfed due to its most critical flaws from ''Brawl'' not being addressed, but rather worsened, while its few strengths (such as its air game and edgeguarding ability) have been nerfed.


Jigglypuff is, for the most part, adversely affected by universal gameplay changes. The removal of [[edge-hogging]] gives it a much harder time edgeguarding opponents, and while a number of characters have had their recoveries buffed, Jigglypuff's recovery was overall nerfed, as [[Pound]] grants less momentum than before. The addition of [[rage]] hinders its already poor endurance, and it usually cannot survive long enough to make effective use of the mechanic. The changes to [[shield]] mechanics further compound its frailty, as Jigglypuff's unusual shield jump is now a greater liability than in ''Brawl''.
Jigglypuff is, for the most part, adversely affected by universal gameplay changes. The removal of [[edge-hogging]] gives it a much harder time edgeguarding opponents, and while a number of characters have had their recoveries buffed, Jigglypuff's recovery was overall nerfed, as [[Pound]] grants less momentum than before. The addition of [[rage]] hinders its already poor endurance, and it usually cannot survive long enough to make effective use of the mechanic. The changes to [[shield]] mechanics further compound its frailty, as Jigglypuff's unusual shield jump is now a greater liability than in ''Brawl''.


On the other hand, Jigglypuff benefits from the drastic changes to [[hitstun]], as it is now able to perform true combos with its aerials again, although its air game has been nerfed: its up, down and back aerials (particularly the latter) have increased lag. Its forward aerial, which was a staple move in previous games, deals less damage and has much less knockback scaling, making it significantly less useful compared to what it was, while its lower short hop removes both its notable ability to use two aerials in one short hop. Due to this, a down aerial no longer autocancels out of a short hop, nerfing its approach. Its ground game was also weakened, as it no longer as access to its [[DACUS]] and its smash attacks deal less damage and knockback, with the reduction in endlag for its down and up smashes and its faster dashing speed failing to compensate for this well enough. Lastly, because of these changes, its KOing ability is thus worse, and even with the changes to hitstun allowing for some confirms into Rest, it still has difficulty landing said move.
On the other hand, Jigglypuff benefits from the drastic changes to [[hitstun]], as it is now able to perform true combos with its aerials again, although its air game has been nerfed: its up, down and back aerials (particularly the latter) have increased lag. Its forward aerial, which was a staple move in previous games, deals less damage and has much less knockback scaling, making it significantly less useful than before, while its lower short hop removes its notable ability to use two aerials in one short hop. Due to this, a down aerial no longer autocancels out of a short hop, nerfing its approach. Its ground game was also weakened, as it no longer as access to its [[DACUS]] and its smash attacks now deal less damage and knockback, with the reduction in endlag for its down and up smashes and its faster dashing speed failing to compensate for this well enough. Lastly, because of these changes, its KOing ability is now worse, and even with the changes to hitstun allowing for some confirms into Rest, it still has difficulty landing said move.


However, Jigglypuff also received some buffs, most notably Rest's aforementioned power having been largely restored since ''Brawl'', which also scales well with rage. Its neutral and back aerials have been buffed to KO at realistic percentages, at the cost of back aerial's noticeable speed loss due to it being repurposed as a KO move. A lot of its moves also have less lag, improving its approach and speed altogether, albeit for the exchange of less damage. Also, its dash attack is now able to block weak attacks, giving it both a new approach tactic and a way to deal with projectiles.  
However, Jigglypuff also received some buffs, most notably Rest's aforementioned power having been largely restored since ''Brawl'', which also scales well with rage. Its neutral and back aerials have been buffed to KO at realistic percentages, at the cost of back aerial's noticeable speed loss due to it being repurposed as a KO move. A lot of its moves also have less lag, improving its approach and speed altogether, albeit for the exchange of less damage. Also, its dash attack is now able to block weak attacks, giving it both a new approach tactic and a way to deal with projectiles.  


Despite these buffs, however, they do not properly compensate for the large nerfs it has received. As a result, it is one of the few characters to have been clearly nerfed in its transition from ''Brawl'', alongside {{SSB4|Meta Knight}}, {{SSB4|Marth}}, {{SSB4|Falco}}, {{SSB4|Olimar}} and {{SSB4|King Dedede}}. However, it is important to note several points: the former three characters (as well as several bottom tier characters like {{SSB4|Charizard}}, {{SSB4|Ganondorf}} and {{SSB4|Zelda}}) have received buffs over game updates, whereas Jigglypuff has not. Despite the latter two characters not receiving noticeable buffs on game updates, their nerfs in the transition are not significant enough to worsen their respective standings among the ''SSB4'' cast when compared to Jigglypuff's more critical flaws. The majority of the ''Brawl'' cast has also been buffed to varying degrees, most notably its fellow bottom-tiered characters, such as {{SSB4|Mario}} and {{SSB4|Captain Falcon}}. Lastly, it doesn't really benefit from a slightly more favorable matchup spread due to certain dominant characters from ''Brawl'', such as {{SSBB|Meta Knight}}, being nerfed, as they still have clear strengths that Jigglypuff either lacks or said strengths get counterbalanced by its weaknesses, allowing those characters to overcome Jigglypuff. As such, Jigglypuff's standing among the rest of the cast is worse than in ''Brawl'', which is reflected in its tier position and it once again lacking viability in competitive play.
Despite these buffs, however, they do not properly compensate for the large nerfs it has received. As a result, it is one of the few characters to have been clearly nerfed in its transition from ''Brawl'', alongside {{SSB4|Meta Knight}}, {{SSB4|Marth}}, {{SSB4|Falco}}, {{SSB4|Olimar}} and {{SSB4|King Dedede}}. However, it is important to note several points: the former three characters (as well as several bottom tier characters like {{SSB4|Charizard}}, {{SSB4|Ganondorf}} and {{SSB4|Zelda}}) have received buffs over game updates, whereas Jigglypuff has not. Despite the latter two characters not receiving noticeable buffs on game updates, their nerfs in the transition are not significant enough to worsen their respective standings among the ''SSB4'' cast when compared to Jigglypuff's more critical flaws. The majority of the ''Brawl'' cast has also been buffed to varying degrees, most notably its fellow bottom-tiered characters, such as {{SSB4|Mario}} and {{SSB4|Captain Falcon}}. Lastly, it doesn't really benefit from a slightly more favorable matchup spread due to certain dominant characters from ''Brawl'', such as {{SSBB|Meta Knight}}, being nerfed, as they still have clear strengths that Jigglypuff either lacks or said strengths being counterbalanced by its weaknesses, allowing those characters to overcome Jigglypuff. As such, Jigglypuff's standing among the rest of the cast is worse than in ''Brawl'', which is reflected in its tier position and it once again lacking viability in competitive play.


===Aesthetics===
===Aesthetics===