Replay: Difference between revisions

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When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region.
When saved, replays will be named <code>rp_YYMMDD_hhmm.bin</code>, where YY, MM, DD, hh and mm indicate the year, month, day, hours, and minutes, respectively, when the replay was saved. If saved onto an SD card, they will be stored inside <code>app\RSBX\rp</code>, where X is J, E, or P depending on the game's region.


In ''Smash 4'', players can save replays by pressing Y on the 3rd end-match-results page where it displays the detailed falls and KOs. Replays cannot be saved in Solo mode. Up to 64 replays can be saved in the 3DS version.
In ''Smash 4'', players can save replays by pressing Y on the 3rd end-match-results page where it displays the detailed falls and KOs. Replays cannot be saved in Solo mode. Up to 64 replays can be saved in the 3DS version. The Wii U version allows around 230.


The player can [[pause]] the game normally while viewing a replay; this is the only way to take [[snapshot]]s of online matches. The camera can also be controlled even when the replay is not paused.
The player can [[pause]] the game normally while viewing a replay; this is the only way to take [[snapshot]]s of online matches. The camera can also be controlled even when the replay is not paused.
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