Knockback: Difference between revisions

No change in size ,  7 years ago
m
Line 90: Line 90:
*In ''Smash 4'', attacks dealing strong enough knockback to KO opponents before they can act afterwards produce a red-and-black lightning effect on contact, known as a '''Deadly Blow'''. This effect works depending on the distance required to KO the character rather than the actual strength of the knockback; for example, a forward or back throw towards a walk-off [[blast line]] will trigger the effect if the throw effectively KOs, even at low damage percentages where it would be otherwise very weak, while strong attacks launching foes from one side of the stage to the other will not display the effect if they don't KO, even if the knockback is strong enough to do so otherwise. Additionally, DI can still save the victim after the effect is displayed if the attack can just barely KO them.
*In ''Smash 4'', attacks dealing strong enough knockback to KO opponents before they can act afterwards produce a red-and-black lightning effect on contact, known as a '''Deadly Blow'''. This effect works depending on the distance required to KO the character rather than the actual strength of the knockback; for example, a forward or back throw towards a walk-off [[blast line]] will trigger the effect if the throw effectively KOs, even at low damage percentages where it would be otherwise very weak, while strong attacks launching foes from one side of the stage to the other will not display the effect if they don't KO, even if the knockback is strong enough to do so otherwise. Additionally, DI can still save the victim after the effect is displayed if the attack can just barely KO them.
**Attacks that [[freezing|freeze]] do not produce this effect at any percentage, instead the screen will flash white. Meteor smashes also do not produce the effect until higher percentages.
**Attacks that [[freezing|freeze]] do not produce this effect at any percentage, instead the screen will flash white. Meteor smashes also do not produce the effect until higher percentages.
**In addition, the game does not consider stage walls, ceilings, or obstacles than can otherwise change the trajectory of knockback (thereby preventing or causing a KO) when determining whether the lightning appears.
**In addition, the game does not consider stage walls, ceilings, or obstacles that can otherwise change the trajectory of knockback (thereby preventing or causing a KO) when determining whether the lightning appears.
**The Deadly Blow effect also tends to appear after the actual damage percentage at which an attack can start KOing. For example, {{SSB4|Jigglypuff}}'s [[Rest]] can KO Mario on {{SSB4|Final Destination}} with no DI starting at 60%, but the effect doesn't appear until 62%.
**The Deadly Blow effect also tends to appear after the actual damage percentage at which an attack can start KOing. For example, {{SSB4|Jigglypuff}}'s [[Rest]] can KO Mario on {{SSB4|Final Destination}} with no DI starting at 60%, but the effect doesn't appear until 62%.


1,451

edits